Michael Cerny Green
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
16
Venues
3
Active years
2018–2023
Best venue rank
C
Where they publish
Papers
16 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2023 | FDG | Level Generation Through Large Language Models. | Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius |
| 2022 | CEC | Predicting Personas Using Mechanic Frequencies and Game State Traces. | Michael Cerny Green, Ahmed Khalifa, M Charity, Debosmita Bhaumik, Julian Togelius |
| 2022 | FDG | Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. | Michael Cerny Green, Ahmed Khalifa, M Charity, Julian Togelius |
| 2022 | FDG | Learning Controllable 3D Level Generators. | Zehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius |
| 2022 | FDG | Mutation Models: Learning to Generate Levels by Imitating Evolution. | Ahmed Khalifa, Julian Togelius, Michael Cerny Green |
| 2022 | FDG | Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. | Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Herv, Mark Richard Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius |
| 2021 | FDG | Game Mechanic Alignment Theory. | Michael Cerny Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager, Julian Togelius |
| 2020 | FDG | Mech-Elites: Illuminating the Mechanic Space of GVG-AI. | M Charity, Michael Cerny Green, Ahmed Khalifa, Julian Togelius |
| 2020 | FDG | Automatic Critical Mechanic Discovery Using Playtraces in Video Games. | Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Julian Togelius |
| 2019 | FDG | Two-step constructive approaches for dungeon generation. | Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius |
| 2019 | FDG | Organic building generation in minecraft. | Michael Cerny Green, Christoph Salge, Julian Togelius |
| 2019 | GECCO | Intentional computational level design. | Ahmed Khalifa, Michael Cerny Green, Gabriella A. B. Barros, Julian Togelius |
| 2018 | FDG | DATA agent. | Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis, Julian Togelius |
| 2018 | FDG | AtDELFI: automatically designing legible, full instructions for games. | Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius |
| 2018 | FDG | Generating levels that teach mechanics. | Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, Julian Togelius |
| 2018 | FDG | Generative design in minecraft (GDMC): settlement generation competition. | Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Julian Togelius |