| 2011 | SIGGRAPH | Interactive indirect illumination using voxel-based cone tracing: an insight. | Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann |
| 2009 | SIGGRAPH | Multi-layer dual-resolution screen-space ambient occlusion. | Louis Bavoil, Miguel Sainz |
| 2009 | SIGGRAPH | Beyond triangles: gigavoxels effects in video games. | Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann |
| 2009 | SIGGRAPH | Beyond triangles: gigavoxels effects in video games. | Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann |
| 2008 | SIGGRAPH | Image-space horizon-based ambient occlusion. | Louis Bavoil, Miguel Sainz, Rouslan Dimitrov |
| 2003 | ICIP | Camera calibration of long image sequences with the presence of occlusions. | Miguel Sainz, Antonio Susn, Nader Bagherzadeh |
| 2003 | SIGGRAPH | Object-space point blending and splatting. | Renato Pajarola, Miguel Sainz, Patrick Guidotti |
| 1996 | ICPR | Learning bidimensional context-dependent models using a context-sensitive language. | Miguel Sainz, Alberto Sanfeliu |
| 1996 | SSPR | Automatic Recognition of Bidimensional Models Learned by Grammatical Inference in Outdoor Scenes. | Alberto Sanfeliu, Miguel Sainz |