| 2025 | HCI | AI and Concept Art: Evaluating Generative Artificial Intelligence in the Co-creative Process of Character Design. | Gabriela Zanella Leal, Eduarda Dippe Ramos Rondon, Isabel Maria Marques Carvalho, Milton Luiz Horn Vieira |
| 2024 | HCI | Research into the Development of Game Assets by Independent Artists for a Valve's Workshop Game Dota 2. | Nicolas C. Romeiro, Andr Salomo, Flvio Andal, Letcia Maria Fraporti Zanini, Fabola Borges, Jacob Neto, Milton Luiz Horn Vieira |
| 2022 | HCI | Case Studies of Motion Capture as a Tool for Human-Computer Interaction Research in the Areas of Design and Animation. | Andr Salomo, Flvio Andal, Gabriel Souza Prim, Milton Luiz Horn Vieira, Nicolas Canale Romeiro |
| 2021 | HCI | 3D Model of Ergonomic Socket Mechanism for Prostheses of Transtibial Amputees. | Isabel Carvalho, Victor Nassar, Gabriel Souza Prim, Jonathan Ken Nishida, Eliete Ourives, Tain Bueno, Milton Luiz Horn Vieira |
| 2021 | HCI | Kits for Patients with Transtibial Amputation in the Pre- and Post-prosthetic Phases. | Isabel Carvalho, Victor Nassar, Milton Luiz Horn Vieira |
| 2021 | HCI | Development of an Operation Console in Virtual Reality for a Serious Game Designed as a Tool for User Training in Piloting an Unmanned Aerial Vehicle. | Andr Salomo, Marcos Vinicius Golalves, Milton Luiz Horn Vieira, Nicolas Canale Romeiro |
| 2017 | HCI | Understanding Game Design for the Development of a Game Environment. | Andr Salomo, Flvio Andal, Milton Luiz Horn Vieira |
| 2016 | SIGGRAPH | Non-humanoid creature performance from human acting. | Gustavo Eggert Boehs, Milton Luiz Horn Vieira |
| 2011 | HCI | Animating Our Island's Culture - Spreading and Socializing Our Island's Culture through Digital Animation. | Flvio Andal, Milton Luiz Horn Vieira |