| 2025 | CHI | VAction: A Lightweight and Integrated VR Training System for Authentic Film-Shooting Experience. | Shaocong Wang, Che Qu, Minjing Yu, Chao Zhou, Yuntao Wang, Yu-Hui Wen, Yuanchun Shi, Yong-Jin Liu |
| 2024 | CHI | VisHanfu: An Interactive System Centered on the Cross-Shaped Flat Structure for the Preservation of Hanfu Culture. | Minjing Yu, Lingzhi Zeng, Qiantian Liao, Xinxin Du, Jenny Sheng, Ziqi Ren, Yanzhi E, Huamin Wang, Yong-Jin Liu |
| 2023 | SIGGRAPH | Deep SVBRDF Estimation from Single Image under Learned Planar Lighting. | Lianghao Zhang, Fangzhou Gao, Li Wang, Minjing Yu, Jiamin Cheng, Jiawan Zhang |
| 2021 | CHI | We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public. | Minjing Yu, Meng Zhang, Chun Yu, Xiaoguang Ma, Xing-Dong Yang, Jiawan Zhang |
| 2019 | ICCV | Fast Computation of Content-Sensitive Superpixels and Supervoxels Using Q-Distances. | Zipeng Ye, Ran Yi, Minjing Yu, Yong-Jin Liu, Ying He |
| 2018 | CHI | Spatial Ability Improvement by Tangible Interaction: A Case Study with EasySRRobot. | Minjing Yu, Yong-Jin Liu, Guozhen Zhao, Chun Yu, Yuanchun Shi |
| 2018 | SiggraphA | Tangible interaction with 3D printed modular robots through multi-channel sensors. | Minjing Yu, Yong-Jin Liu, Guozhen Zhao, Charlie C. L. Wang |
| 2016 | CVPR | Manifold SLIC: A Fast Method to Compute Content-Sensitive Superpixels. | Yong-Jin Liu, Cheng-Chi Yu, Minjing Yu, Ying He |