| 2018 | ECSCW | Towards a Better Understanding of Availability and Interruptibility with Mobile Availability Probes. | Mirko Fetter, Anna-Lena Mller, Petr Vasilyev, Laura Marie Barth, Tom Gross |
| 2016 | CHI | Task-Based Focus and AdHoc-Focus-Territory: Novel Concepts for Shared Interactive Surfaces. | Mirko Fetter, David Bimamisa, Tom Gross |
| 2015 | Interact | TUIOFX - Toolkit Support for the Development of JavaFX Applications for Interactive Tabletops. | Mirko Fetter, David Bimamisa |
| 2014 | CHI | Lightweight support for collaborative web browsing through spreadvector. | Mirko Fetter, Ralf Strobel, Tom Gross |
| 2014 | HCI | Engage! Empower! Encourage! - Supporting Mundane Group Decisions on Tabletops. | Mirko Fetter, Tom Gross |
| 2014 | TEI | MagnetiCode: physical mobile interaction through time-encoded magnetic identification tags. | Mirko Fetter, Christoph Beckmann, Tom Gross |
| 2011 | CHI | CAESSA: visual authoring of context-aware experience sampling studies. | Mirko Fetter, Maximilian Schirmer, Tom Gross |
| 2011 | CSCW | PRIMIExperience: experience sampling via instant messaging. | Mirko Fetter, Tom Gross |
| 2011 | Interact | Supporting Social Protocols in Tabletop Interaction through Visual Cues. | Mirko Fetter, Tom Gross, Maxi Hucke |
| 2011 | Interact | Predicting Selective Availability for Instant Messaging. | Mirko Fetter, Julian Seifert, Tom Gross |
| 2010 | CHI | Lightweight selective availability in instant messaging. | Mirko Fetter, Julian Seifert, Tom Gross |
| 2009 | CHI | Beyond the Dyad: understanding sharing in instant messaging. | Mirko Fetter, Tom Gross |
| 2009 | PDP | PILS: Advanced Instant Messaging in e-Learning Based on an Open Implementation. | Mirko Fetter, Tom Gross |
| 2008 | CHI | The cuetable: cooperative and competitive multi-touch interaction on a tabletop. | Tom Gross, Mirko Fetter, Sascha Liebsch |
| 2008 | PDP | CoDaMine: Communication Data Mining for Feedback and Control in Ubiquitous Environments. | Tom Gross, Mirko Fetter |
| 2008 | TEI | Contact management on the wall: a card-game metaphor for large displays. | Mirko Fetter, Tom Gross |