| 2022 | ICSoft | Using Deep Reinforcement Learning to Build Intelligent Tutoring Systems. | Ciprian Paduraru, Miruna Paduraru, Stefan Iordache |
| 2022 | ICSoft | Continuous Procedural Network of Roads Generation using L-Systems and Reinforcement Learning. | Ciprian Paduraru, Miruna Paduraru, Stefan Iordache |
| 2022 | ICST | RiverGame - a game testing tool using artificial intelligence. | Ciprian Paduraru, Miruna Paduraru, Alin Stefanescu |
| 2022 | VEHITS | Traffic Light Control using Reinforcement Learning: A Survey and an Open Source Implementation. | Ciprian Paduraru, Miruna Paduraru, Alin Stefanescu |
| 2021 | ICST | RiverFuzzRL - an open-source tool to experiment with reinforcement learning for fuzzing. | Ciprian Paduraru, Miruna Paduraru, Alin Stefanescu |
| 2020 | ICST | Optimizing decision making in concolic execution using reinforcement learning. | Ciprian Paduraru, Miruna Paduraru, Alin Stefanescu |
| 2019 | ICECCS | Automatic Difficulty Management and Testing in Games using a Framework Based on Behavior Trees and Genetic Algorithms. | Ciprian Paduraru, Miruna Paduraru |
| 2019 | SYNASC | Implementation of Publisher-Subscriber Paradigm Using Virtual Organisms. | Ciprian Paduraru, Bogdan Ghimis, Miruna Paduraru |
| 2018 | ICSoft | Automatic Test Data Generation for a Given Set of Applications Using Recurrent Neural Networks. | Ciprian Paduraru, Marius-Constantin Melemciuc, Miruna Paduraru |