| 2022 | SP | WTAGRAPH: Web Tracking and Advertising Detection using Graph Neural Networks. | Zhiju Yang, Weiping Pei, Monchu Chen, Chuan Yue |
| 2019 | CHI | Rehumanized Crowdsourcing: A Labeling Framework Addressing Bias and Ethics in Machine Learning. | Nat Miccael Barbosa, Monchu Chen |
| 2015 | CHI | ("Salm", "To Live"): Gaze Reactive Typography Inspired by Ahn Sang-Soo. | Monchu Chen, Bongkeum Jeong, Yoram I. Chisik |
| 2013 | CHI | Enwildering the lab: merging field evaluation with in-lab experience sampling. | Evangelos Niforatos, Evangelos Karapanos, Rui Alves, Maria Clara Correia Martins, Monchu Chen, Nuno Jardim Nunes |
| 2013 | HCI | Eye Gaze and Mouse Cursor Relationship in a Debugging Task. | Monchu Chen, Veraneka Lim |
| 2013 | Interact | Tracking Eyes in Service Prototyping. | Monchu Chen, Veraneka Lim |
| 2013 | Interact | A Tale of Two Puppets, Two Avatars and Two Countries. | Yoram Chisik, Monchu Chen, Maria Clara Correia Martins |
| 2013 | SIGGRAPH | WAYLA: novel gaming experience through unique gaze interaction. | Wein Chang, Po-An Shen, Kushal Ponnam, Helena Barbosa, Monchu Chen, Sergi Bermdez i Badia |
| 2010 | CHI | Making friends by killing them: using location-based urban gaming to expand personal networks. | Josh Coe, Monchu Chen |