| 2026 | CHI | Walking Through or Detour? Investigating Walking Paths with World‑Anchored Mixed Reality Objects. | Myungguen Choi, Reiji Ohzawa, Atsushi Orii, Ikkaku Kawaguchi, Buntarou Shizuki |
| 2026 | CHI | Exploring Indirect Touch Gestures for Smartphone Interaction within VR Environments. | Yuto Wada, Myungguen Choi, Buntarou Shizuki |
| 2025 | CHI | Understanding Usability of VR Pointing Methods with a Handheld-style HMD for Onsite Exhibitions. | Yuki Abe, Kan Kusakabe, Myungguen Choi, Daisuke Sakamoto, Tetsuo Ono |
| 2025 | CHI | PhoneCanvas++: Multimodal 3D Sketching System Using a Depth Camera-Equipped Smartphone as a Canvas. | Yuki Takeyama, Kousei Nagayama, Myungguen Choi, Buntarou Shizuki |
| 2025 | MUM | Perceptual Characteristics of EMS-Induced Finger Flexion for Bodily Information Displays. | Shintaro Mori, Myungguen Choi, Ikkaku Kawaguchi |
| 2025 | OZCHI | FlashCue: Momentary Displayed Visual Notifications in Extended Reality. | Atsushi Orii, Yusuke Ashizawa, Myungguen Choi, Buntarou Shizuki |
| 2024 | MUM | Active Acoustic Sensing Based Authentication System Using a Door Handle. | Tomoki Konishi, Myungguen Choi, Buntarou Shizuki |
| 2024 | MUM | Thumb-to-Finger Gesture Recognition Using COTS Smartwatch Accelerometers. | Riku Tsunoda, Myungguen Choi, Buntarou Shizuki |
| 2022 | CHI | Kuiper Belt: Utilizing the "Out-of-natural Angle" Region in the Eye-gaze Interaction for Virtual Reality. | Myungguen Choi, Daisuke Sakamoto, Tetsuo Ono |
| 2020 | ETRA | Bubble Gaze Cursor + Bubble Gaze Lens: Applying Area Cursor Technique to Eye-Gaze Interface. | Myungguen Choi, Daisuke Sakamoto, Tetsuo Ono |