| 2026 | HCI | A Study on Multifaceted Psychological and Physiological Responses during Art Appreciation in Immersive Spaces. | Ryohei Nakatsu, Naoko Tosa, Yasuyuki Uraoka, Akane Kitagawa, Koichi Murata, Tatsuya Munaka, Yoshiyuki Ueda, Masafumi Furuta, Michio Nomura |
| 2025 | HCI | Psychological Examination of Positive and Negative Feelings that Art Inspires in People Simultaneously. | Ryohei Nakatsu, Go Kazawa, Shun Kanai, Kazuyoshi Kitabayashi, Hirotaka Kawata, Manae Miyata, Naoko Tosa |
| 2025 | HCI | Evaluation of Physiological State of Viewers Using EEG Data While Viewing Art. | Ryohei Nakatsu, Naoko Tosa, Go Kazawa, Yasuyuki Uraoka, Akane Kitagawa, Koichi Murata, Tatsuya Munaka, Yoshiyuki Ueda, Masafumi Furuta, Michio Nomura |
| 2024 | HCI | Realization of Kimono Fashion by Fusing Digital Art and Digital Textile Printing. | Minori Jonoo, Miwa Rokudo, Harumi Kawamura, Naoko Tosa, Ryohei Nakatsu |
| 2024 | HCI | Construction of Immersive Art Space Using Mirror Display and Its Evaluation Through Heart Rate Measurements. | Go Kazawa, Naoko Tosa, Ryohei Nakatsu |
| 2024 | HCI | Effect of Art's Increasing Human Creativity and Motivation When Viewed in an Immersive Environment. | Ryohei Nakatsu, Naoko Tosa, Yunian Pang, Satoshi Niiyama, Yasuyuki Uraoka, Akane Kitagawa, Koichi Murata, Tatsuya Munaka, Yoshiyuki Ueda, Masafumi Furuta, Michio Nomura |
| 2023 | ArtsIT | Psychological Evaluation of Media Art Focusing on Movement. | Go Kazawa, Naoko Tosa, Manae Miyata, Ryohei Nakatsu |
| 2023 | ArtsIT | Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment. | Ryohei Nakatsu, Naoko Tosa, Yunian Pang, Satoshi Niiyama, Yasuyuki Uraoka, Akane Kitagawa, Koichi Murata, Tatsuya Munaka, Yoshiyuki Ueda, Masafumi Furuta, Michio Nomura |
| 2023 | HCI | Reflected Light vs. Transmitted Light: Do They Give Different Impressions to Users? | Ryohei Nakatsu, Manae Miyata, Hirotaka Kawata, Naoko Tosa, Takashi Kusumi |
| 2023 | HCI | Comparison of Psychological Evaluation of KANSEI Lighting Using Large and Small Numbers of Subjects. | Ryohei Nakatsu, Naoko Tosa, Satoru Okagaki, Muneharu Kuwata, Takashi Kusumi |
| 2022 | ArtsIT | Development of Art Fashion by Integrating Art and Digital Textile Printing. | Yuya Amo, Minori Jonoo, Miwa Rokudo, Harumi Kawamura, Saeko Maruyama, Akiko Kozai, Naoko Tosa, Ryohei Nakatsu |
| 2022 | ArtsIT | Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiments. | Mai Cong Hung, Naoko Tosa, Takashi Kusumi, Ryohei Nakatsu |
| 2022 | ArtsIT | A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts. | Mai Cong Hung, Trang Mai Xuan, Akihiro Yamada, Takashi Suzuki, Naoko Tosa, Ryohei Nakatsu |
| 2022 | HCI | Investigation of Art Abstraction Using AI and Psychological Experiment. | Mai Cong Hung, Naoko Tosa, Takashi Kusumi, Ryohei Nakatsu |
| 2022 | HCI | Creation of Fluid Art Under Microgravity Using Free-Fall. | Naoko Tosa, Yunian Pang, Shigetaka Toba, Akihiro Yamada, Takashi Suzuki, Ryohei Nakatsu |
| 2021 | ArtsIT | Unusual Transformation: A Deep Learning Approach to Create Art. | Mai Cong Hung, Trang Mai Xuan, Ryohei Nakatsu, Naoko Tosa |
| 2021 | HCI | IkebanaGAN: New GANs Technique for Digital Ikebana Art. | Mai Cong Hung, Trang Mai Xuan, Naoko Tosa, Ryohei Nakatsu |
| 2021 | HCI | Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car. | Mai Cong Hung, Trang Mai Xuan, Naoko Tosa, Ryohei Nakatsu |
| 2020 | HCI | Interactive Rakuchu Rakugai-zu (Views in and Around Kyoto). | Naoko Tosa, Ryohei Nakatsu, Makoto Nagao, Naoko Iwasaki, Tsumiki Wada, Futoshi Saegusa, Tsuyoshi Kishigami, Katsunori Ishikawa, Masato Takaba, Kohei Nishino |
| 2007 | SIGGRAPH | Hitch-Haiku. | Naoko Tosa |
| 2005 | SIGGRAPH | Seigow Matsuoka and Naoko Tosa. | Seigo Matsuoka, Naoko Tosa |
| 2005 | SIGGRAPH | Computing inspiration: i.plot. | Naoko Tosa, Armando Rubio Torroella, Brad Ellis, Seigo Matsuoka, Ryohei Nakatsu |
| 2004 | SIGGRAPH | Inter-culture computing: ZENetic computer. | Naoko Tosa, Seigo Matsuoka, Henry Thomas |
| 2003 | Interact | Intuitive Storytelling Interaction: ZENetic Computer. | Naoko Tosa, Seigo Matsuoka |
| 2003 | IV | Recreating Our Selves: ZENetic Computer. | Naoko Tosa, Seigo Matsuoka |
| 2000 | IV | Interactive Art for Zen: "Unconscious Flow". | Naoko Tosa, Ryohei Nakatsu |
| 2000 | KES | Active immersion: the goal of communications with interactive agents. | Ryohei Nakatsu, Naoko Tosa |
| 1999 | HCI | Emotion recognition and its application to computer agents with spontaneous interactive capabilities. | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa |
| 1999 | MMSP | Emotion recognition and its application to computer agents with spontaneous interactive capabilities. | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa |
| 1999 | SIGGRAPH | Unconscious flow. | Naoko Tosa |
| 1998 | MMSP | Real-time spontaneous interaction system with narratives. | Ryohei Nakatsu, Naoko Tosa |
| 1998 | SIGGRAPH | Interactive poem. | Naoko Tosa |
| 1997 | MMSP | Inter communication theater-towards the realization of interactive movies. | Ryohei Nakatsu, Naoko Tosa |