| 2025 | Interact | Enhancing Pedestrian Situation Awareness Through Auditory Augmented Reality: Effects of Frequency Shift on Vehicle Looming Perception. | Yuichi Mashiba, Keitaro Tokunaga, Naoto Wakatsuki, Hiroaki Yano, Keiichi Zempo |
| 2025 | SiggraphA | Customer-Service Mirrored Avatar That Comes Beside You via Directional Spatial Audio. | Nanako Matsuda, Hyuma Auchi, Tadashi Ebihara, Naoto Wakatsuki, Keiichi Zempo |
| 2025 | VRST | Inducing the Presence of Rear Objects through Changes in Auditory Stimuli Using a Virtual Sound-Absorbing Wall. | Keitaro Tokunaga, Yuichi Mashiba, Naoto Wakatsuki, Keiichi Zempo, Hiroaki Yano |
| 2024 | EGVE | Effect of Physical Extension on the Range of Demonstrative Indicators by Wearing Non-Humanoid Avatars with Different Looks. | Takayoshi Yamada, Moeki Horii, Tadashi Ebihara, Naoto Wakatsuki, Keiichi Zempo |
| 2024 | SiggraphA | Auditory AR System to Induce Pseudo-Haptic Force Feedback for Lateral Hand Movements Using Spatially Localized Sound Stimuli. | Daniel Oswaldo Lopez Tassara, Naoto Wakatsuki, Keiichi Zempo |
| 2023 | IPIN | Study on a Visible Light Communication and Positioning System Utilizing an Optical Diffusion Filter and Rolling Shutter Sensor. | Reo Okawara, Tadashi Ebihara, Naoto Wakatsuki, Keiichi Zempo, Koichi Mizutani |
| 2023 | IPIN | Method of ReconstructingWall Positions Using Direction-of-Arrival Estimation Based on the Doppler Effect of Omnidirectional Active Sonar. | Atsushi Tsuchiya, Naoto Wakatsuki, Tadashi Ebihara, Keiichi Zempo, Koichi Mizutani |
| 2023 | VRST | Effect of voice imitation using voice conversion by avatar on customer service in Virtual Environments. | Hiiro Okano, Yukihiko Okada, Naoto Wakatsuki, Keiichi Zempo |
| 2023 | VRST | Whispering salesperson: perceptual illusion of interpersonal distance and ventriloquism effect in service of virtual environment by use of whisper voice. | Mizuki Yabutani, Azusa Yamazaki, Naoto Wakatsuki, Yukihiko Okada, Keiichi Zempo |
| 2022 | UIST | Silent subwoofer system using myoelectric stimulation to presents the acoustic deep bass experiences. | Keiichi Zempo, Ryo Kashiwabara, Naoto Wakatsuki, Koichi Mizutani |
| 2021 | Interact | How Much is the Noise Level be Reduced? - Speech Recognition Threshold in Noise Environments Using a Parametric Speaker -. | Noko Kuratomo, Tadashi Ebihara, Naoto Wakatsuki, Koichi Mizutani, Keiichi Zempo |
| 2021 | Interact | Effects of Audio-Visual Information on Interpersonal Distance in Real and Virtual Environments. | Azusa Yamazaki, Naoto Wakatsuki, Koichi Mizutani, Yukihiko Okada, Keiichi Zempo |
| 2019 | Interact | Integrating a Binaural Beat into the Soundscape for the Alleviation of Feelings. | Noko Kuratomo, Yuichi Mashiba, Keiichi Zempo, Koichi Mizutani, Naoto Wakatsuki |
| 2018 | IPIN | Robust Localization of Mobile Robot in Reverberant Rooms Using Acoustic Beacons with Iterative Bayesian Filtering. | Satoki Ogiso, Koichi Mizutani, Naoto Wakatsuki, Tadashi Ebihara |
| 2018 | ISMAR | Retrospective Speech Balloons on Speech-Visible AR via Head-Mounted Display. | Tomoki Kurahashi, Ryota Sakuma, Keiichi Zempo, Koichi Mizutani, Naoto Wakatsuki |
| 2018 | SiggraphA | Diet gamification toward chewing amount control via head mounted display. | Yuto Sugita, Keiichi Zempo, Yasumasa Ando, Yuya Kakutani, Koichi Mizutani, Naoto Wakatsuki |
| 2017 | SiggraphA | Speech balloon system using single-channel microphone array on see-through head-mounted display. | Keiichi Zempo, Tomoki Kurahashi, Koichi Mizutani, Naoto Wakatsuki |
| 2016 | IPIN | Effect of parameters of phase-modulated M-sequence signal on direction-of-arrival and localization error. | Satoki Ogiso, Takuji Kawagishi, Koichi Mizutani, Naoto Wakatsuki, Keiichi Zempo |