Skip to content

Narcs Pars

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

18

Venues

4

Active years

2006–2026

Best venue rank

A*

Where they publish

Papers

18 indexed papers, newest first.

YearVenueTitleAuthors
2026TEIFinding Our Tempo: Exploring Embodied Synchrony Through Full-Body Play in Children.Sena Beste Ercan, Beln Gonzlez Mateo, Olga Gal Prez, Gray Atherton, Liam Cross, Narcs Pars
2024CHIDragonIce, an Initial Full-Body Mixed Reality Experience to Facilitate Interpersonal Synchrony in Children.Olga Gali, Sena Beste Ercan, Deniz Hepdogan, Gray Atherton, Liam Cross, Narcs Pars
2022CHIAR Magic Lantern: Group-based Co-Located Augmentation Based on the World-as-Support AR Paradigm.Paul Hine, Loza Tadesse Mamo, Narcs Pars
2022CHIEnhancing Students' Social and Emotional Learning in Educational Virtual Heritage through Projective Augmented Reality.Marie-Monique Schaper, Narcs Pars
2020ICMIBodily Expression of Social Initiation Behaviors in ASC and non-ASC children: Mixed Reality vs. LEGO Game Play.Batuhan Sayis, Narcs Pars, Hatice Gunes
2019ACIIComputational Modeling of Psycho-physiological Arousal and Social Initiation of children with Autism in Interventions through Full-Body Interaction.Batuhan Sayis, Ciera Crowell, Juan Pedro Benitez, Rafael Ramirez, Narcs Pars
2017CHIChild-Computer Interaction SIG: Ethics and Values.Juan Pablo Hourcade, Anja Zeising, Ole Sejer Iversen, Narcs Pars, Michael Eisenberg, Chris Quintana, Mikael B. Skov
2017CHIThe World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World.Laura Malinverni, Julian Maya, Marie-Monique Schaper, Narcs Pars
2017CHILearning from Failures in Designing and Evaluating Full-Body Interaction Learning Environments.Laura Malinverni, Narcs Pars
2017CHITowards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm.Marie-Monique Schaper, Maria Santos, Laura Malinverni, Narcs Pars
2016CHIAutism and Technology: Beyond Assistance & Intervention.Christopher Frauenberger, Judith Good, Narcs Pars
2016CHIChild-Computer Interaction SIG: New Challenges and Opportunities.Juan Pablo Hourcade, Glenda Revelle, Anja Zeising, Ole Sejer Iversen, Narcs Pars, Tilde Bekker, Janet C. Read
2016TEIExperience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments.Laura Malinverni, Edith Ackermann, Narcs Pars
2014CHISupporting children with complex communication needs.Juan Pablo Hourcade, Franca Garzotto, Agata Rozga, Monica Tentori, Panos Markopoulos, Narcs Pars, Judith Good, Helen Pain, Meryl Alper
2012CHIControlling the amount of physical activity in a specific exertion interface.Pascal Landry, Narcs Pars
2009CHIInteractive slide: an interactive playground to promote physical activity and socialization of children.Joan Soler-Adillon, Narcs Pars
2008CHIChild computer interaction.Janet C. Read, Panos Markopoulos, Narcs Pars, Juan Pablo Hourcade, Alissa Nicole Antle
2006CHIDesigning interactive environments for outdoors gaming and play.Oren Zuckerman, Narcs Pars, Steve Benford, Henrik Hautop Lund