| 2026 | TEI | Finding Our Tempo: Exploring Embodied Synchrony Through Full-Body Play in Children. | Sena Beste Ercan, Beln Gonzlez Mateo, Olga Gal Prez, Gray Atherton, Liam Cross, Narcs Pars |
| 2024 | CHI | DragonIce, an Initial Full-Body Mixed Reality Experience to Facilitate Interpersonal Synchrony in Children. | Olga Gali, Sena Beste Ercan, Deniz Hepdogan, Gray Atherton, Liam Cross, Narcs Pars |
| 2022 | CHI | AR Magic Lantern: Group-based Co-Located Augmentation Based on the World-as-Support AR Paradigm. | Paul Hine, Loza Tadesse Mamo, Narcs Pars |
| 2022 | CHI | Enhancing Students' Social and Emotional Learning in Educational Virtual Heritage through Projective Augmented Reality. | Marie-Monique Schaper, Narcs Pars |
| 2020 | ICMI | Bodily Expression of Social Initiation Behaviors in ASC and non-ASC children: Mixed Reality vs. LEGO Game Play. | Batuhan Sayis, Narcs Pars, Hatice Gunes |
| 2019 | ACII | Computational Modeling of Psycho-physiological Arousal and Social Initiation of children with Autism in Interventions through Full-Body Interaction. | Batuhan Sayis, Ciera Crowell, Juan Pedro Benitez, Rafael Ramirez, Narcs Pars |
| 2017 | CHI | Child-Computer Interaction SIG: Ethics and Values. | Juan Pablo Hourcade, Anja Zeising, Ole Sejer Iversen, Narcs Pars, Michael Eisenberg, Chris Quintana, Mikael B. Skov |
| 2017 | CHI | The World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World. | Laura Malinverni, Julian Maya, Marie-Monique Schaper, Narcs Pars |
| 2017 | CHI | Learning from Failures in Designing and Evaluating Full-Body Interaction Learning Environments. | Laura Malinverni, Narcs Pars |
| 2017 | CHI | Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm. | Marie-Monique Schaper, Maria Santos, Laura Malinverni, Narcs Pars |
| 2016 | CHI | Autism and Technology: Beyond Assistance & Intervention. | Christopher Frauenberger, Judith Good, Narcs Pars |
| 2016 | CHI | Child-Computer Interaction SIG: New Challenges and Opportunities. | Juan Pablo Hourcade, Glenda Revelle, Anja Zeising, Ole Sejer Iversen, Narcs Pars, Tilde Bekker, Janet C. Read |
| 2016 | TEI | Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments. | Laura Malinverni, Edith Ackermann, Narcs Pars |
| 2014 | CHI | Supporting children with complex communication needs. | Juan Pablo Hourcade, Franca Garzotto, Agata Rozga, Monica Tentori, Panos Markopoulos, Narcs Pars, Judith Good, Helen Pain, Meryl Alper |
| 2012 | CHI | Controlling the amount of physical activity in a specific exertion interface. | Pascal Landry, Narcs Pars |
| 2009 | CHI | Interactive slide: an interactive playground to promote physical activity and socialization of children. | Joan Soler-Adillon, Narcs Pars |
| 2008 | CHI | Child computer interaction. | Janet C. Read, Panos Markopoulos, Narcs Pars, Juan Pablo Hourcade, Alissa Nicole Antle |
| 2006 | CHI | Designing interactive environments for outdoors gaming and play. | Oren Zuckerman, Narcs Pars, Steve Benford, Henrik Hautop Lund |