| 2022 | SIGGRAPH | Building the open metaverse: part I. | Patrick Cozzi, Marc Petit, Neal Stephenson, Rev Lebaredian, Natalya Tatarchuk |
| 2022 | SIGGRAPH | Advances in real-time rendering in games: part III. | Natalya Tatarchuk, Francesco Cifariello Ciardi, Lasse Jon Fuglsang Pedersen, John Parsaie, Feng Xie, Hugh Malan |
| 2022 | SIGGRAPH | Advances in real-time rendering in games: part I. | Natalya Tatarchuk, Jonathan Dupuy, Thomas Deliot, Daniel Wright, Krzysztof Narkowicz, Patrick Kelly, Aleksander Netzel, Tiago Costa |
| 2022 | SIGGRAPH | Advances in real-time rendering in games: part II. | Natalya Tatarchuk, Andrew Schneider |
| 2019 | SIGGRAPH | Advances in real-time rendering in games, part 1. | Natalya Tatarchuk |
| 2019 | SIGGRAPH | Advances in real-time rendering in games, part 2. | Natalya Tatarchuk |
| 2019 | SIGGRAPH | Open problems in real-time rendering. | Natalya Tatarchuk, Aaron E. Lefohn |
| 2018 | SIGGRAPH | The present and future of real-time graphics in film. | Pol Jeremias-Vila, Kim Libreri, Guido Quaroni, Natalya Tatarchuk, Damien Fagnou |
| 2017 | SIGGRAPH | Advances in real-time rendering, part I. | Natalya Tatarchuk |
| 2017 | SIGGRAPH | Advances in real-time rendering, part II. | Natalya Tatarchuk |
| 2017 | SIGGRAPH | Open problems in real-time rendering. | Natalya Tatarchuk, Aaron E. Lefohn |
| 2016 | SIGGRAPH | Advances in real-time rendering, part I. | Natalya Tatarchuk |
| 2016 | SIGGRAPH | Advances in real-time rendering, part II. | Natalya Tatarchuk |
| 2016 | SIGGRAPH | Open problems in real-time rendering. | Natalya Tatarchuk |
| 2015 | SIGGRAPH | Advances in real time rendering, part I. | Natalya Tatarchuk |
| 2015 | SIGGRAPH | Advances in real time rendering, part II. | Natalya Tatarchuk |
| 2015 | SIGGRAPH | Frontiers in real time rendering. | Natalya Tatarchuk, Aaron E. Lefohn |
| 2009 | SIGGRAPH | Advances in real-time rendering in 3D graphics and games I. | Natalya Tatarchuk |
| 2009 | SIGGRAPH | Advances in real-time rendering in 3D graphics and games II. | Natalya Tatarchuk |
| 2008 | SIGGRAPH | March of the Froblins: simulation and rendering massive crowds of intelligent and detailed creatures on GPU. | Jeremy Shopf, Joshua Barczak, Christopher Oat, Natalya Tatarchuk |
| 2007 | SIGGRAPH | ToyShop. | Natalya Tatarchuk |
| 2007 | SIGGRAPH | Real-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline. | Natalya Tatarchuk, Jeremy Shopf, Christopher DeCoro |
| 2006 | SIGGRAPH | Artist-directable real-time rain rendering in city environments. | Natalya Tatarchuk |
| 2006 | SIGGRAPH | Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering. | Natalya Tatarchuk |
| 2005 | SIGGRAPH | Practical dynamic parallax occlusion mapping. | Natalya Tatarchuk |
| 2004 | SIGGRAPH | RenderMonkey: an effective environment for shader prototyping and development. | Natalya Tatarchuk |