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Natalya Tatarchuk

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

26

Venues

1

Active years

2004–2022

Best venue rank

A*

Where they publish

Papers

26 indexed papers, newest first.

YearVenueTitleAuthors
2022SIGGRAPHBuilding the open metaverse: part I.Patrick Cozzi, Marc Petit, Neal Stephenson, Rev Lebaredian, Natalya Tatarchuk
2022SIGGRAPHAdvances in real-time rendering in games: part III.Natalya Tatarchuk, Francesco Cifariello Ciardi, Lasse Jon Fuglsang Pedersen, John Parsaie, Feng Xie, Hugh Malan
2022SIGGRAPHAdvances in real-time rendering in games: part I.Natalya Tatarchuk, Jonathan Dupuy, Thomas Deliot, Daniel Wright, Krzysztof Narkowicz, Patrick Kelly, Aleksander Netzel, Tiago Costa
2022SIGGRAPHAdvances in real-time rendering in games: part II.Natalya Tatarchuk, Andrew Schneider
2019SIGGRAPHAdvances in real-time rendering in games, part 1.Natalya Tatarchuk
2019SIGGRAPHAdvances in real-time rendering in games, part 2.Natalya Tatarchuk
2019SIGGRAPHOpen problems in real-time rendering.Natalya Tatarchuk, Aaron E. Lefohn
2018SIGGRAPHThe present and future of real-time graphics in film.Pol Jeremias-Vila, Kim Libreri, Guido Quaroni, Natalya Tatarchuk, Damien Fagnou
2017SIGGRAPHAdvances in real-time rendering, part I.Natalya Tatarchuk
2017SIGGRAPHAdvances in real-time rendering, part II.Natalya Tatarchuk
2017SIGGRAPHOpen problems in real-time rendering.Natalya Tatarchuk, Aaron E. Lefohn
2016SIGGRAPHAdvances in real-time rendering, part I.Natalya Tatarchuk
2016SIGGRAPHAdvances in real-time rendering, part II.Natalya Tatarchuk
2016SIGGRAPHOpen problems in real-time rendering.Natalya Tatarchuk
2015SIGGRAPHAdvances in real time rendering, part I.Natalya Tatarchuk
2015SIGGRAPHAdvances in real time rendering, part II.Natalya Tatarchuk
2015SIGGRAPHFrontiers in real time rendering.Natalya Tatarchuk, Aaron E. Lefohn
2009SIGGRAPHAdvances in real-time rendering in 3D graphics and games I.Natalya Tatarchuk
2009SIGGRAPHAdvances in real-time rendering in 3D graphics and games II.Natalya Tatarchuk
2008SIGGRAPHMarch of the Froblins: simulation and rendering massive crowds of intelligent and detailed creatures on GPU.Jeremy Shopf, Joshua Barczak, Christopher Oat, Natalya Tatarchuk
2007SIGGRAPHToyShop.Natalya Tatarchuk
2007SIGGRAPHReal-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline.Natalya Tatarchuk, Jeremy Shopf, Christopher DeCoro
2006SIGGRAPHArtist-directable real-time rain rendering in city environments.Natalya Tatarchuk
2006SIGGRAPHPractical parallax occlusion mapping with approximate soft shadows for detailed surface rendering.Natalya Tatarchuk
2005SIGGRAPHPractical dynamic parallax occlusion mapping.Natalya Tatarchuk
2004SIGGRAPHRenderMonkey: an effective environment for shader prototyping and development.Natalya Tatarchuk