Neil Burch
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
27
Venues
6
Active years
2003–2024
Best venue rank
A*
Where they publish
Papers
27 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2024 | IJCAI | Look-ahead Search on Top of Policy Networks in Imperfect Information Games. | Ondrej Kubcek, Neil Burch, Viliam Lis |
| 2023 | IJCAI | Rethinking Formal Models of Partially Observable Multiagent Decision Making (Extended Abstract). | Vojtech Kovark, Martin Schmid, Neil Burch, Michael Bowling, Viliam Lis |
| 2022 | IJCAI | Approximate Exploitability: Learning a Best Response. | Finbarr Timbers, Nolan Bard, Edward Lockhart, Marc Lanctot, Martin Schmid, Neil Burch, Julian Schrittwieser, Thomas Hubert, Michael Bowling |
| 2021 | AAAI | Solving Common-Payoff Games with Approximate Policy Iteration. | Samuel Sokota, Edward Lockhart, Finbarr Timbers, Elnaz Davoodi, Ryan D'Orazio, Neil Burch, Martin Schmid, Michael Bowling, Marc Lanctot |
| 2021 | ICML | From Poincar Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization. | Julien Prolat, Rmi Munos, Jean-Baptiste Lespiau, Shayegan Omidshafiei, Mark Rowland, Pedro A. Ortega, Neil Burch, Thomas W. Anthony, David Balduzzi, Bart De Vylder, Georgios Piliouras, Marc Lanctot, Karl Tuyls |
| 2019 | AAAI | Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines. | Martin Schmid, Neil Burch, Marc Lanctot, Matej Moravcik, Rudolf Kadlec, Michael Bowling |
| 2019 | ICML | Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning. | Jakob N. Foerster, H. Francis Song, Edward Hughes, Neil Burch, Iain Dunning, Shimon Whiteson, Matthew M. Botvinick, Michael Bowling |
| 2018 | AAAI | AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games. | Neil Burch, Martin Schmid, Matej Moravcik, Dustin Morrill, Michael Bowling |
| 2017 | AAAI | AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games. | Neil Burch, Martin Schmid, Matej Moravcik, Michael Bowling |
| 2015 | IJCAI | Solving Heads-Up Limit Texas Hold'em. | Oskari Tammelin, Neil Burch, Michael Johanson, Michael Bowling |
| 2014 | AAAI | Solving Imperfect Information Games Using Decomposition. | Neil Burch, Michael Johanson, Michael Bowling |
| 2014 | AAAI | Using Response Functions to Measure Strategy Strength. | Trevor Davis, Neil Burch, Michael Bowling |
| 2012 | AAAI | Generalized Sampling and Variance in Counterfactual Regret Minimization. | Richard G. Gibson, Marc Lanctot, Neil Burch, Duane Szafron, Michael Bowling |
| 2012 | AAAI | Finding Optimal Abstract Strategies in Extensive-Form Games. | Michael Johanson, Nolan Bard, Neil Burch, Michael Bowling |
| 2012 | ICML | No-Regret Learning in Extensive-Form Games with Imperfect Recall. | Marc Lanctot, Richard G. Gibson, Neil Burch, Michael Bowling |
| 2012 | SoCS | Automatic Move Pruning Revisited. | Neil Burch, Robert C. Holte |
| 2011 | AAAI | Block A*: Database-Driven Search with Applications in Any-Angle Path-Planning. | Peter Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer |
| 2011 | SoCS | Automatic Move Pruning in General Single-Player Games. | Neil Burch, Robert C. Holte |
| 2011 | SoCS | Abstract: Block A* and Any-Angle Path-Planning. | Peter Kai Yue Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer |
| 2010 | ECAI | Automating Layouts of Sewers in Subdivisions. | Neil Burch, Robert C. Holte, Martin Mller, David O'Connell, Jonathan Schaeffer |
| 2009 | IJCAI | Memory-Based Heuristics for Explicit State Spaces. | Nathan R. Sturtevant, Ariel Felner, Max Barer, Jonathan Schaeffer, Neil Burch |
| 2008 | AAAI | Predicting the Performance of IDA* with Conditional Distributions. | Uzi Zahavi, Ariel Felner, Neil Burch, Robert C. Holte |
| 2008 | ICML | Strategy evaluation in extensive games with importance sampling. | Michael H. Bowling, Michael Johanson, Neil Burch, Duane Szafron |
| 2007 | AAAI | A New Algorithm for Generating Equilibria in Massive Zero-Sum Games. | Martin Zinkevich, Michael H. Bowling, Neil Burch |
| 2005 | IJCAI | Solving Checkers. | Jonathan Schaeffer, Yngvi Bjrnsson, Neil Burch, Akihiro Kishimoto, Martin Mller, Robert Lake, Paul Lu, Steve Sutphen |
| 2005 | UAI | Bayes? Bluff: Opponent Modelling in Poker. | Finnegan Southey, Michael H. Bowling, Bryce Larson, Carmelo Piccione, Neil Burch, Darse Billings, D. Chris Rayner |
| 2003 | IJCAI | Approximating Game-Theoretic Optimal Strategies for Full-scale Poker. | Darse Billings, Neil Burch, Aaron Davidson, Robert C. Holte, Jonathan Schaeffer, Terence Schauenberg, Duane Szafron |