| 2019 | SIGGRAPH | Temporal and spatial anti-aliasing for rendering reflection on a water surface. | Namo Podee, Nelson Max, Kei Iwasaki, Yoshinori Dobashi |
| 2010 | PG | Fast Height-Field Rendering under Image-Based Lighting. | Noriaki Shinoyama, Nelson Max |
| 2004 | CW | Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature. | Koichi Onoue, Nelson Max, Tomoyuki Nishita |
| 2004 | WSCG | Visual Hull Rendering with Multi-view Stereo Refinement. | Yang Liu, George Chen, Nelson Max, Christian Hofsetz, Peter McGuinness |
| 2004 | WSCG | Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds. | Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwasaki, Tomoyuki Nishita |
| 2002 | VRST | Light field duality: concept and applications. | George Chen, Li Hong, Kim C. Ng, Peter McGuinness, Christian Hofsetz, Yang Liu, Nelson Max |
| 2002 | VDA | Using quadratic simplicial elements for hierarchical approximation and visualization. | David F. Wiley, Henry R. Childs, Bernd Hamann, Kenneth I. Joy, Nelson Max |
| 1998 | SIGGRAPH | Homage to Hilbert. | Nelson Max |
| 1983 | SIGGRAPH | The simulation of natural phenomena (Panel Session). | Charles A. Csuri, James F. Blinn, Julin Gmez, Nelson Max, William T. Reeves |
| 1980 | SIGGRAPH | Optical printing in computer animation. | Nelson Max, John Blunden |