| 2017 | SIGGRAPH | Remote collaboration in AR and VR using virtual replicas. | Carmine Elvezio, Mengu Sukan, Ohan Oda, Steven Feiner, Barbara Tversky |
| 2015 | UIST | Virtual Replicas for Remote Assistance in Virtual and Augmented Reality. | Ohan Oda, Carmine Elvezio, Mengu Sukan, Steven K. Feiner, Barbara Tversky |
| 2014 | UIST | ParaFrustum: visualization techniques for guiding a user to a constrained set of viewing positions and orientations. | Mengu Sukan, Carmine Elvezio, Ohan Oda, Steven K. Feiner, Barbara Tversky |
| 2012 | ISMAR | 3D referencing techniques for physical objects in shared augmented reality. | Ohan Oda, Steven Feiner |
| 2011 | ISMAR | Creating hybrid user interfaces with a 2D multi-touch tabletop and a 3D see-through head-worn display. | Nicolas J. Dedual, Ohan Oda, Steven Feiner |
| 2010 | CHI | Rolling and shooting: two augmented reality games. | Ohan Oda, Steven Feiner |
| 2010 | UIST | ARmonica: a collaborative sonic environment. | Mengu Sukan, Ohan Oda, Xiang Shi, Manuel Entrena, Shrenik Sadalgi, Jie Qi, Steven K. Feiner |
| 2009 | ISMAR | Interference avoidance in multi-user hand-held augmented reality. | Ohan Oda, Steven Feiner |
| 2009 | PERCOM | Social Mobile Augmented Reality for Retail. | Sinem Gven, Ohan Oda, Mark Podlaseck, Harry Stavropoulos, Sai Kolluri, Gopal Pingali |
| 2006 | ISMAR | Mobile augmented reality interaction techniques for authoring situated media on-site. | Sinem Gven, Steven Feiner, Ohan Oda |
| 2006 | SIGGRAPH | Fast dynamic fracture of brittle objects in 3D. | Ohan Oda, Neesha Subramaniam |
| 2005 | SIGGRAPH | Fast dynamic fracture of brittle objects. | Ohan Oda, Stephen Chenney |