| 2025 | CHI | Language Learning in Virtual Reality: Enhancement of Long-Term Vocabulary Recognition and Understanding through Full-Body Avatars. | Benjamin Lukas Schnitzer, Stefano Gampe, Arndt Bieberstein, Isabel Hoffmann, Daniel Grlich, Oliver Korn |
| 2020 | ASSETS | Exploring Low-Cost Materials to Make Pattern-Based Lock-Screens Accessible for Users with Visual Impairments or Deafblindness. | Lea Buchweitz, Arthur Theil, James Gay, Oliver Korn |
| 2020 | ASSETS | Keep Your Distance: A Playful Haptic Navigation Wearable for Individuals with Deafblindness. | James Gay, Moritz Umfahrer, Arthur Theil, Lea Buchweitz, Eva Lindell, Li Guo, Nils-Krister Persson, Oliver Korn |
| 2020 | HCI | Captivating Product Experiences: How Virtual Reality Creates Flow and Thereby Optimize Product Presentations. | Kai Israel, Lea Buchweitz, Dieter K. Tscheulin, Christopher Zerres, Oliver Korn |
| 2020 | IVA | Wow, You Are Terrible at This!: An Intercultural Study on Virtual Agents Giving Mixed Feedback. | Isaac Wang, Lea Buchweitz, Jesse Smith, Lara-Sophie Bornholdt, Jonas Grund, Jaime Ruiz, Oliver Korn |
| 2020 | MUM | Tactile Board: A Multimodal Augmentative and Alternative Communication Device for Individuals with Deafblindness. | Arthur Theil, Lea Buchweitz, James Gay, Eva Lindell, Li Guo, Nils-Krister Persson, Oliver Korn |
| 2019 | HCI | Presenting Your Products in Virtual Reality: Do not Underestimate Cybersickness. | Kai Israel, Christopher Zerres, Dieter K. Tscheulin, Lea Buchweitz, Oliver Korn |
| 2019 | HCI | Hidden Champions: A Study on Recruiting Top-Level Staff in Rural Areas. | Andrea Mller, Alexander Feldberger, Christina Miclau, Philipp Koch, Lena Walter, Sarah Feige, Nicolas Schmidt, Moritz Neth, Oliver Korn |
| 2018 | HCI | Measuring the Influence of User Experience on Banking Customers' Trust. | Andrea Mller, Selina Anke, Sabrina Herrmann, Pia Katz, Christina Leuchtweis, Christina Miclau, Sandra Wrner, Oliver Korn |
| 2017 | IUI | Designing a System for Playful Coached Learning in the STEM Curriculum. | Oliver Korn, Adrian Rees, Alan J. Dix |
| 2016 | CHI | Gamification of a Workday: A Study on the Effects in Sheltered Employment. | Oliver Korn, Johannes Lang, Andreas Korge, Haris Causegic, Albrecht Schmidt |
| 2015 | EICS | Towards a gamification of industrial production: a comparative study in sheltered work environments. | Oliver Korn, Markus Funk, Albrecht Schmidt |
| 2015 | HCI | The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environments. | Oliver Korn, Sandra Boffo, Albrecht Schmidt |
| 2014 | CHI | An augmented workplace for enabling user-defined tangibles. | Markus Funk, Oliver Korn, Albrecht Schmidt |
| 2013 | CHI | The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons. | Oliver Korn, Albrecht Schmidt, Thomas Hrz |
| 2012 | ASSETS | Assistive system experiment designer ASED: a toolkit for the quantitative evaluation of enhanced assistive systems for impaired persons in production. | Oliver Korn, Albrecht Schmidt, Thomas Hrz, Daniel Kaupp |
| 2012 | EICS | Industrial playgrounds: how gamification helps to enrich work for elderly or impaired persons in production. | Oliver Korn |