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Paolo Burelli

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

10

Venues

5

Active years

2010–2026

Best venue rank

A*

Where they publish

Papers

10 indexed papers, newest first.

YearVenueTitleAuthors
2026FDGHigh-quality generation of dynamic game content via small language models: A proof of concept.Morten I. K. Munk, Arturo Valdivia, Paolo Burelli
2025CHIDon't Get Too Excited - Eliciting Emotions in LLMs.Gino Franco Fazzi, Julie Skoven Hinge, Stefan Heinrich, Paolo Burelli
2022UISTPersonalized Game Difficulty Prediction Using Factorization Machines.Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli, Perttu Hmlinen
2020FDGProcedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks.Andreas Hald, Jens Struckmann Hansen, Jeppe Kristensen, Paolo Burelli
2020FDGStrategies for Using Proximal Policy Optimization in Mobile Puzzle Games.Jeppe Theiss Kristensen, Paolo Burelli
2015ICIDSThe Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types.Daniel Brogaard Buss, Morten Vestergaard Eland, Rasmus Lystlund, Paolo Burelli
2015ICIDSConnecting the Dots: Quantifying the Narrative Experience in Interactive Media.Hkon Jarl Hannesson, Thorbjrn Reimann-Andersen, Paolo Burelli, Luis Emilio Bruni
2013FDGVirtual cinematography in games: Investigating the impact on player experience.Paolo Burelli
2011FDGModelling virtual camera behaviour through player gaze.Andrea Picardi, Paolo Burelli, Georgios N. Yannakakis
2010CECGlobal search for occlusion minimisation in virtual camera control.Paolo Burelli, Georgios N. Yannakakis