| 2026 | FDG | High-quality generation of dynamic game content via small language models: A proof of concept. | Morten I. K. Munk, Arturo Valdivia, Paolo Burelli |
| 2025 | CHI | Don't Get Too Excited - Eliciting Emotions in LLMs. | Gino Franco Fazzi, Julie Skoven Hinge, Stefan Heinrich, Paolo Burelli |
| 2022 | UIST | Personalized Game Difficulty Prediction Using Factorization Machines. | Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli, Perttu Hmlinen |
| 2020 | FDG | Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks. | Andreas Hald, Jens Struckmann Hansen, Jeppe Kristensen, Paolo Burelli |
| 2020 | FDG | Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games. | Jeppe Theiss Kristensen, Paolo Burelli |
| 2015 | ICIDS | The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types. | Daniel Brogaard Buss, Morten Vestergaard Eland, Rasmus Lystlund, Paolo Burelli |
| 2015 | ICIDS | Connecting the Dots: Quantifying the Narrative Experience in Interactive Media. | Hkon Jarl Hannesson, Thorbjrn Reimann-Andersen, Paolo Burelli, Luis Emilio Bruni |
| 2013 | FDG | Virtual cinematography in games: Investigating the impact on player experience. | Paolo Burelli |
| 2011 | FDG | Modelling virtual camera behaviour through player gaze. | Andrea Picardi, Paolo Burelli, Georgios N. Yannakakis |
| 2010 | CEC | Global search for occlusion minimisation in virtual camera control. | Paolo Burelli, Georgios N. Yannakakis |