| 2023 | SIGGRAPH | Simplifying Facial Animation using Deep Learning based Phoneme Recognition. | Vladimir Ivanov, Parag Havaldar |
| 2023 | SIGGRAPH | An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment. | Funshing Sin, Vinod Melapudi, Parag Havaldar |
| 2021 | SIGGRAPH | Time and Memory Efficient Displacement Map Extraction. | Vinod Melapudi, Parag Havaldar |
| 2021 | SIGGRAPH | Real Time Interactive Deformer Rig Evaluations in Maya using GPUs. | Funshing Sin, Parag Havaldar, Vinod Melapudi |
| 2017 | SIGGRAPH | The academy's scientific and technical awards: the technology, the awardees, and the process. | Barbara Ford Grant, Doug Roble, Brian Whited, Parag Havaldar, Geoff Wedig, Luca Fascione, Larry Gritz, Maurice van Swaaij, Marcos Fajardo, Paige Warner, Vladimir Koylazov, Diane Piepol |
| 2006 | SIGGRAPH | Sony Pictures Imageworks. | Parag Havaldar |
| 1996 | CVPR | Inference of segmented, volumetric shape from three intensity images. | Parag Havaldar, Grard G. Medioni |
| 1995 | ICCV | Segmented Shape Descriptions from 3-View Stereo. | Parag Havaldar, Grard G. Medioni |
| 1994 | ECCV | Extraction Of Groups For Recognition. | Parag Havaldar, Grard G. Medioni, Fridtjof Stein |