| 2019 | ISMAR | Accessibility of Immersive Serious Games for Persons with Cognitive Disabilities. | Pascal Guitton, Hlne Sauzon, Pierre-Antoine Cinquin |
| 2018 | ASSETS | Improving the Academic Inclusion of a Student with Special Needs at University Bordeaux. | John J. Kelway, Anke M. Brock, Pascal Guitton, Aurlie Millet, Yasushi Nakata |
| 2018 | ICCHP | Towards Truly Accessible MOOCs for Persons with Cognitive Disabilities: Design and Field Assessment. | Pierre-Antoine Cinquin, Pascal Guitton, Hlne Sauzon |
| 2017 | VRST | Towards seamless interaction between physical and virtual locations for asymmetric collaboration. | Damien Clergeaud, Joan Sol Roo, Martin Hachet, Pascal Guitton |
| 2008 | VRST | Navidget for immersive virtual environments. | Sebastian Kndel, Martin Hachet, Pascal Guitton |
| 2007 | CHI | "Jump and refine" for rapid pointing on mobile phones. | Martin Hachet, Joachim Pouderoux, Florence Tyndiuk, Pascal Guitton |
| 2007 | ICDAR | Toponym Recognition in Scanned Color Topographic Maps. | Joachim Pouderoux, Jean-Christophe Gonzato, A. Pereira, Pascal Guitton |
| 2006 | VRST | Z-Goto for efficient navigation in 3D environments from discrete inputs. | Martin Hachet, Fabrice Decle, Pascal Guitton |
| 2004 | SIGGRAPH | A software for reconstructing 3D-terrains from scanned maps. | Joachim Pouderoux, Jean-Christophe Gonzato, Pascal Guitton, Xavier Granier |
| 2004 | WSCG | Contour Line Recognition From Scanned Topographic Maps. | Salvatore Spinello, Pascal Guitton |
| 2003 | VRST | The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations. | Martin Hachet, Pascal Guitton, Patrick Reuter |
| 2002 | EGVE | The Interaction Table - a New Input Device Designed for Interaction in Immersive Large Display Environments. | Martin Hachet, Pascal Guitton |