| 2024 | SIGGRAPH | Controllable Neural Style Transfer for Dynamic Meshes. | Guilherme Gomes Haetinger, Jingwei Tang, Raphael Ortiz, Paul Kanyuk, Vinicius C. Azevedo |
| 2023 | SIGGRAPH | Creating Elemental Characters: From Sparks to Fire. | Jonathan Hoffman, Te Hu, Paul Kanyuk, Stephen Marshall, George Nguyen, Hope Schroers, Patrick Witting |
| 2023 | SIGGRAPH | Singed Silhouettes and Feed Forward Flames: Volumetric Neural Style Transfer for Expressive Fire Simulation. | Paul Kanyuk, Vinicius C. Azevedo, Raphael Ortiz, Jingwei Tang |
| 2023 | SIGGRAPH | Everybody's an Effect: Scalable Volumetric Crowds on Pixar's Elemental. | Paul Kanyuk, Sasha Ouellet, Aksel Taylan, Arnold Moon, William Reeves |
| 2020 | SIGGRAPH | Analytically Learning an Inverse Rig Mapping. | Stephen Gustafson, Aaron Lo, Paul Kanyuk |
| 2018 | SIGGRAPH | The Incredibles 2: suit up, it might get weird! | Mahyar Abousaeedi, Beth Albright, Evan Bonifacio, Chris Burrows, Gordon Cameron, Ralph Eggleston, Nathan Fariss, Fran Kalal, Paul Kanyuk, Ted Mathot, Philip Metschan, Tom Nettleship, Bret Parker, Darwyn Peachey, Reid Sandros, Rick Sayre, Stephen Schaffer, Erik Smitt, Esdras Varagnolo, Bill Watral, Bill Wise |
| 2018 | SIGGRAPH | Mobilizing mocap, motion blending, and mayhem: rig interoperability for crowd simulation on Incredibles 2. | Paul Kanyuk, Patrick Coleman, Jonah Laird |
| 2016 | SIGGRAPH | MURE: fast agent based crowd simulation for VFX and Animation. | Stephen Gustafson, Hemagiri Arumugam, Paul Kanyuk, Michael Lorenzen |
| 2015 | SIGGRAPH | AI in feature film animation: how crowds artists use AI techniques at Pixar. | Paul Kanyuk, Stephen Gustafson |
| 2014 | SIGGRAPH | Level of detail in an age of GI: rethinking crowd rendering. | Paul Kanyuk |
| 2014 | SIGGRAPH | Shader interoperability: baking and reusing materials across rendering architectures at pixar. | Paul Kanyuk |
| 2010 | SIGGRAPH | Ratatouille: Rivers of Rodents. | Paul Kanyuk |
| 2010 | SiggraphA | Procedural shading in RenderMan. | Paul Kanyuk |
| 2008 | SIGGRAPH | Brain springs: fast physics for large crowds on | Paul Kanyuk, Christopher Lawrence |
| 2007 | SIGGRAPH | Rivers of rodents: an animation-centric crowds pipeline for | David Ryu, Paul Kanyuk |