Skip to content

Paul Kanyuk

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

15

Venues

2

Active years

2007–2024

Best venue rank

A*

Where they publish

Papers

15 indexed papers, newest first.

YearVenueTitleAuthors
2024SIGGRAPHControllable Neural Style Transfer for Dynamic Meshes.Guilherme Gomes Haetinger, Jingwei Tang, Raphael Ortiz, Paul Kanyuk, Vinicius C. Azevedo
2023SIGGRAPHCreating Elemental Characters: From Sparks to Fire.Jonathan Hoffman, Te Hu, Paul Kanyuk, Stephen Marshall, George Nguyen, Hope Schroers, Patrick Witting
2023SIGGRAPHSinged Silhouettes and Feed Forward Flames: Volumetric Neural Style Transfer for Expressive Fire Simulation.Paul Kanyuk, Vinicius C. Azevedo, Raphael Ortiz, Jingwei Tang
2023SIGGRAPHEverybody's an Effect: Scalable Volumetric Crowds on Pixar's Elemental.Paul Kanyuk, Sasha Ouellet, Aksel Taylan, Arnold Moon, William Reeves
2020SIGGRAPHAnalytically Learning an Inverse Rig Mapping.Stephen Gustafson, Aaron Lo, Paul Kanyuk
2018SIGGRAPHThe Incredibles 2: suit up, it might get weird!Mahyar Abousaeedi, Beth Albright, Evan Bonifacio, Chris Burrows, Gordon Cameron, Ralph Eggleston, Nathan Fariss, Fran Kalal, Paul Kanyuk, Ted Mathot, Philip Metschan, Tom Nettleship, Bret Parker, Darwyn Peachey, Reid Sandros, Rick Sayre, Stephen Schaffer, Erik Smitt, Esdras Varagnolo, Bill Watral, Bill Wise
2018SIGGRAPHMobilizing mocap, motion blending, and mayhem: rig interoperability for crowd simulation on Incredibles 2.Paul Kanyuk, Patrick Coleman, Jonah Laird
2016SIGGRAPHMURE: fast agent based crowd simulation for VFX and Animation.Stephen Gustafson, Hemagiri Arumugam, Paul Kanyuk, Michael Lorenzen
2015SIGGRAPHAI in feature film animation: how crowds artists use AI techniques at Pixar.Paul Kanyuk, Stephen Gustafson
2014SIGGRAPHLevel of detail in an age of GI: rethinking crowd rendering.Paul Kanyuk
2014SIGGRAPHShader interoperability: baking and reusing materials across rendering architectures at pixar.Paul Kanyuk
2010SIGGRAPHRatatouille: Rivers of Rodents.Paul Kanyuk
2010SiggraphAProcedural shading in RenderMan.Paul Kanyuk
2008SIGGRAPHBrain springs: fast physics for large crowds onPaul Kanyuk, Christopher Lawrence
2007SIGGRAPHRivers of rodents: an animation-centric crowds pipeline forDavid Ryu, Paul Kanyuk