| 2024 | PAAMS | Overcoming Computational Complexity: A Scalable Agent-Based Model of Traffic Activity Using FLAME-GPU. | Maxim Smilovitskiy, Sedar Olmez, Paul Richmond, Robert Chisholm, Peter Heywood, Alvaro Cabrejas, Sven van den Berghe, Sachio Kobayashi |
| 2019 | CGI | Fast Simulation of Crowd Collision Avoidance. | John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond |
| 2019 | EuroPar | Advancing Automatic Code Generation for Agent-Based Simulations on Heterogeneous Hardware. | Jiajian Xiao, Philipp Andelfinger, Wentong Cai, Paul Richmond, Alois C. Knoll, David Eckhoff |
| 2019 | ICPP | HyperPRAW: Architecture-Aware Hypergraph Restreaming Partition to Improve Performance of Parallel Applications Running on High Performance Computing Systems. | Carlos Fernandez Musoles, Daniel Coca, Paul Richmond |
| 2018 | EuroPar | OpenABL: A Domain-Specific Language for Parallel and Distributed Agent-Based Simulations. | Biagio Cosenza, Nikita Popov, Ben H. H. Juurlink, Paul Richmond, Mozhgan Kabiri Chimeh, Carmine Spagnuolo, Gennaro Cordasco, Vittorio Scarano |
| 2018 | GECCO | RateSetter: roadmap for faster, safer, and better platform train interface design and operation using evolutionary optimisation. | David I. Fletcher, Robert F. Harrison, Twin Karmakharm, Samadhi Nallaperuma, Paul Richmond |
| 2017 | EuroPar | A Formula-Driven Scalable Benchmark Model for ABM, Applied to FLAME GPU. | Eidah Alzahrani, Paul Richmond, Anthony J. H. Simons |
| 2016 | EuroPar | A Standardised Benchmark for Assessing the Performance of Fixed Radius Near Neighbours. | Robert Chisholm, Paul Richmond, Steve C. Maddock |
| 2016 | FlAIRS | Feasibility Study of Multi-Agent Simulation at the Cellular Level with FLAME GPU. | Alcione de Paiva Oliveira, Paul Richmond |
| 2015 | EuroPar | Road Network Simulation Using FLAME GPU. | Peter Heywood, Paul Richmond, Steve C. Maddock |
| 2014 | EuroPar | Resolving Conflicts between Multiple Competing Agents in Parallel Simulations. | Paul Richmond |