| 2018 | AIST | Voronoi-based Path Planning based on Visibility and Kill/Death RatioTactical Component. | Ilya Makarov, Pavel Polyakov, Roman Karpichev |
| 2017 | FlAIRS | Adapting First-Person Shooter Video Game for Playing with Virtual Reality Headsets. | Ilya Makarov, Oleg Konoplia, Pavel Polyakov, Maxim Martynov, Peter Zyuzin, Olga Gerasimova, Valeria Bodishtianu |
| 2017 | ISMAR | Depth Map Interpolation Using Perceptual Loss. | Ilya Makarov, Vladimir Aliev, Olga Gerasimova, Pavel Polyakov |
| 2016 | AIST | Smoothing Voronoi-Based Path with Minimized Length and Visibility Using Composite Bezier Curves. | Ilya Makarov, Pavel Polyakov |
| 2008 | IJCNN | Clustering variables by classical approaches and neural network Boolean factor analysis. | Alexander A. Frolov, Dusan Hsek, Hana Rezankov, Vclav Snsel, Pavel Polyakov |
| 2007 | ICONIP | Pattern Discovery for High-Dimensional Binary Datasets. | Vclav Snsel, Pavel Moravec, Dusan Hsek, Alexander A. Frolov, Hana Rezankov, Pavel Polyakov |
| 2006 | IJCNN | New Neural Network Based Approach Helps to Discover Hidden Russian Parliament Voting Patterns. | Alexander A. Frolov, Dusan Hsek, Pavel Polyakov, Hana Rezankov |