| 2022 | HCI | Scan Buddy: A Gamified App to Prepare Children for an MRI Scan. | Privender Saini, Chelsey Koehn, Annerieke Heuvelink, zgr Tasar, Elizabeth van Vorstenbosch-Lynn, Sanne Nauts, Andrew T. Trout |
| 2011 | Interact | Using Availability Heuristics in Game Design to Introduce Children to Energy Sufficient Behaviours at Home. | Nsemeke Ukpong, Privender Saini, Abdullah Al Mahmud |
| 2010 | Persuasive | Individual Differences in Persuadability in the Health Promotion Domain. | Maurits Kaptein, Joyca Lacroix, Privender Saini |
| 2009 | CHI | ActiveShare: sharing challenges to increase physical activities. | Andr T. S. Fialho, Herjan van den Heuvel, Qonita Shahab, Qing Liu, Li Li, Privender Saini, Joyca Lacroix, Panos Markopoulos |
| 2009 | Persuasive | Understanding user cognitions to guide the tailoring of persuasive technology-based physical activity interventions. | Joyca Lacroix, Privender Saini, Annelies Goris |
| 2009 | Persuasive | Self-setting of physical activity goals and effects on perceived difficulty, importance and competence. | Privender Saini, Joyca Lacroix |
| 2005 | Interact | Benefits of Social Intelligence in Home Dialogue Systems. | Privender Saini, Boris E. R. de Ruyter, Panos Markopoulos, Albert J. N. van Breemen |