| 2026 | CHI | Towards Proactive Approaches to Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Collaborative Theory-Building Workshop. | Regan L. Mandryk, Guo Freeman, Julian Frommel, Jan Gugenheimer, Cliff Lampe, Lingyuan Li, Michel Wijkstra, Douglas Zytko |
| 2026 | CHI | Game Changers: Exploring Player Perspectives of Digital Game Modification. | Laura Paul, Regan L. Mandryk |
| 2026 | CHI | Understanding How Creativity Support Tools Can Foster Happiness. | Sowmya Somanath, Molly Stewart, Sabrina Lakhdhir, Phaedra Berger, Regan L. Mandryk |
| 2026 | CHI | GG Go Next... Lobby: How Players Use Queue Dodging to Anticipate and Avoid Negative Experiences in League of Legends. | Wenhao Yi, Jim Kurt Ferras Duco, Howie Lo, Regan L. Mandryk |
| 2025 | CHI | Developing Sociotechnical Solutions to Mitigate New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2025. | Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Douglas Zytko, Afsaneh Razi, Cliff Lampe |
| 2024 | CHI | Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024. | Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Daniel Johnson |
| 2024 | CHI | Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies. | Julian Frommel, Regan L. Mandryk |
| 2024 | CHI | Games and Play SIG: Connecting Games Research to the Broader HCI Context. | Regan L. Mandryk, Pejman Mirza-Babaei, Alena Denisova, Guo Freeman, Daniel Johnson |
| 2024 | CHI | Unpacking Norms, Narratives, and Nourishment: A Feminist HCI Critique on Food Tracking Technologies. | Daisy O'Neill, Max V. Birk, Regan L. Mandryk |
| 2024 | CHI | Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games. | Karla Waldenmeier, Susanne Poeller, Martin Johannes Dechant, Nicola Baumann, Regan L. Mandryk |
| 2024 | CSCW | Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach. | Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Daniel Johnson, Cecilia R. Aragon, Syed Ali Asif, Jakki O. Bailey, Meryem Barkallah, Braeden Burger, Sebastian Cmentowski, Jamie Hancock, Leanne Hides, Hongxin Hu, Yang Hu, Wangfan Li, Ruchi Panchanadikar, Niloofar Sayadi, Devin Tebbe, Leslie Whler, Xinyue (Sally) You, Zinan Zhang, Douglas Zytko |
| 2024 | CSCW | Games and Play SIG at CSCW: Approaching Games Research from a CSCW Perspective. | Guo Freeman, Regan L. Mandryk, Julian Frommel, Pejman Mirza-Babaei, Cliff Lampe |
| 2024 | FDG | Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations. | Susanne Poeller, Nicola Baumann, Regan L. Mandryk |
| 2024 | FDG | Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal? | Susanne Poeller, Martin Johannes Dechant, Regan L. Mandryk |
| 2023 | CHI | Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023. | Regan L. Mandryk, Julian Frommel, Nitesh Goyal, Guo Freeman, Cliff Lampe, Sarah Vieweg, Donghee Yvette Wohn |
| 2023 | CHI | Games and Play SIG: Connecting Through Social and Playful Technologies. | Raquel Breejon Robinson, Pejman Mirza-Babaei, Alberto Alvarez, Muriel Garreta Domingo, Regan L. Mandryk, Katherine Isbister |
| 2023 | FDG | Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being. | Susanne Poeller, Martin Dechant, Regan L. Mandryk |
| 2023 | FDG | Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers. | Susanne Poeller, Alexandra Steen, Nicola Baumann, Regan L. Mandryk |
| 2023 | IUI | SHAI 2023: Workshop on Designing for Safety in Human-AI Interactions. | Nitesh Goyal, Sungsoo Ray Hong, Regan L. Mandryk, Toby Jia-Jun Li, Kurt Luther, Dakuo Wang |
| 2022 | CHI | (Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task. | Martin Johannes Dechant, Robin Welsch, Julian Frommel, Regan L. Mandryk |
| 2022 | CHI | "Chat Has No Chill": A Novel Physiological Interaction For Engaging Live Streaming Audiences. | Raquel Breejon Robinson, Ricardo Rheeder, Madison Klarkowski, Regan L. Mandryk |
| 2022 | CHI | Demonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences. | Raquel Breejon Robinson, Ricardo Rheeder, Madison Klarkowski, Regan L. Mandryk |
| 2022 | CHI | The Future of Emotion in Human-Computer Interaction. | Greg Wadley, Vassilis Kostakos, Peter Koval, Wally Smith, Sarah Webber, Anna L. Cox, James J. Gross, Kristina Hk, Regan L. Mandryk, Petr Slovk |
| 2021 | CHI | Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat. | Matthew K. Miller, Martin Johannes Dechant, Regan L. Mandryk |
| 2021 | CHI | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game. | Dmitry Alexandrovsky, Maximilian Achim Friehs, Jendrik Grittner, Susanne Putze, Max Valentin Birk, Rainer Malaka, Regan L. Mandryk |
| 2021 | CHI | Don't You Know That You're Toxic: Normalization of Toxicity in Online Gaming. | Nicole A. Beres, Julian Frommel, Elizabeth Reid, Regan L. Mandryk, Madison Klarkowski |
| 2021 | CHI | Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task. | Martin Johannes Dechant, Julian Frommel, Regan L. Mandryk |
| 2021 | CHI | Gathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy. | Julian Frommel, Cody J. Phillips, Regan L. Mandryk |
| 2021 | CHI | Prepare for Trouble and Make It Double: The Power Motive Predicts Pokmon Choices Based on Apparent Strength. | Susanne Poeller, Karla Waldenmeier, Nicola Baumann, Regan L. Mandryk |
| 2021 | CHI | Consequences, Schmonsequences! Considering the Future as Part of Publication and Peer Review in Computing Research. | Miriam Sturdee, Joseph Lindley, Conor Linehan, Chris Elsden, Neha Kumar, Tawanna Dillahunt, Regan L. Mandryk, John Vines |
| 2021 | FDG | The Struggle is Spiel: On Failure and Success in Games. | Julian Frommel, Madison Klarkowski, Regan L. Mandryk |
| 2020 | CHI | In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs. | Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk |
| 2020 | CHI | Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games. | Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, Regan L. Mandryk |
| 2020 | CHI | CHI 2030: The Future is Wide Open. | Helena M. Mentis, Regan L. Mandryk, Tovi Grossman, Cliff Lampe, Jessica Colnago |
| 2020 | CHI | Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends. | Susanne Poeller, Nicola Baumann, Regan L. Mandryk |
| 2020 | CHI | Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play. | Raquel Breejon Robinson, Elizabeth Reid, James Collin Fey, Ansgar E. Depping, Katherine Isbister, Regan L. Mandryk |
| 2020 | CHI | Games and Play SIG: Shaping the Next Decade of Games & HCI Research. | Samantha N. Stahlke, Pejman Mirza-Babaei, Kathrin Gerling, Phoebe O. Toups Dugas, Daniel Johnson, Regan L. Mandryk |
| 2020 | CHI | How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task. | Katelyn Wiley, Sarah Vedress, Regan L. Mandryk |
| 2020 | ETRA | Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games. | Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan L. Mandryk |
| 2019 | CHI | FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display. | Dylan Brodie Fafard, Ian Stavness, Martin Dechant, Regan L. Mandryk, Qian Zhou, Sidney S. Fels |
| 2019 | CHI | 'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play. | Raquel Breejon Robinson, Elizabeth Reid, Ansgar E. Depping, Regan L. Mandryk, James Collin Fey, Katherine Isbister |
| 2019 | FDG | Red or blue pill: fostering identification and transportation through dialogue choices in RPGs. | Jason T. Bowey, Maximilian A. Friehs, Regan L. Mandryk |
| 2018 | CHI | Combating Attrition in Digital Self-Improvement Programs using Avatar Customization. | Max Valentin Birk, Regan L. Mandryk |
| 2018 | CHI | The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming. | Cale J. Passmore, Max Valentin Birk, Regan L. Mandryk |
| 2018 | CHI | Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games. | Susanne Poeller, Max Valentin Birk, Nicola Baumann, Regan L. Mandryk |
| 2017 | CHI | Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games. | Jason T. Bowey, Ansgar E. Depping, Regan L. Mandryk |
| 2017 | CHI | Why is This Happening to Me?: How Player Attribution can Broaden our Understanding of Player Experience. | Ansgar E. Depping, Regan L. Mandryk |
| 2017 | CHI | Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat. | Matthew K. Miller, Regan L. Mandryk, Max Valentin Birk, Ansgar E. Depping, Tushita Patel |
| 2016 | CHI | Fostering Intrinsic Motivation through Avatar Identification in Digital Games. | Max Valentin Birk, Cheralyn Atkins, Jason T. Bowey, Regan L. Mandryk |
| 2016 | CHI | The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games. | Max Valentin Birk, Benjamin Buttlar, Jason T. Bowey, Susanne Poeller, Shelby C. Thomson, Nicola Baumann, Regan L. Mandryk |
| 2016 | CHI | How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game. | Ansgar E. Depping, Regan L. Mandryk, Chengzhao Li, Carl Gutwin, Rodrigo Vicencio-Moreira |
| 2016 | CHI | Peak-End Effects on Player Experience in Casual Games. | Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin J. Lafreniere |
| 2016 | CHI | Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters. | Colby Johanson, Regan L. Mandryk |
| 2016 | CHI | Extracting Heart Rate from Videos of Online Participants. | Thomas Muender, Matthew K. Miller, Max Valentin Birk, Regan L. Mandryk |
| 2016 | CHI | SIGCHI Games: The Scope of Games and Play Research at CHI. | Lennart E. Nacke, Anna L. Cox, Regan L. Mandryk, Paul A. Cairns |
| 2016 | CHI | How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience. | Jan David Smeddinck, Regan L. Mandryk, Max Valentin Birk, Kathrin Maria Gerling, Dietrich Barsilowski, Rainer Malaka |
| 2015 | CHI | Mobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium Model. | Kristen K. Dergousoff, Regan L. Mandryk |
| 2015 | CHI | Long-Term Use of Motion-Based Video Games in Care Home Settings. | Kathrin Maria Gerling, Regan L. Mandryk, Conor Linehan |
| 2015 | CHI | Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game. | Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin |
| 2015 | Persuasive | Gender, Age, and Responsiveness to Cialdini's Persuasion Strategies. | Rita Orji, Regan L. Mandryk, Julita Vassileva |
| 2014 | AI | Learning to Measure Influence in a Scientific Social Network. | Shane Bergsma, Regan L. Mandryk, Gordon McCalla |
| 2014 | CHI | The effects of embodied persuasive games on player attitudes toward people using wheelchairs. | Kathrin Maria Gerling, Regan L. Mandryk, Max Valentin Birk, Matthew K. Miller, Rita Orji |
| 2014 | CHI | Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. | Kathrin Maria Gerling, Matthew K. Miller, Regan L. Mandryk, Max Valentin Birk, Jan David Smeddinck |
| 2014 | CHI | The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games. | Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin, Scott Bateman |
| 2014 | CSCW | How players value their characters in world of warcraft. | Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk |
| 2013 | ASSETS | Wheelchair-based game design for older adults. | Kathrin Maria Gerling, Regan L. Mandryk, Michael Kalyn |
| 2013 | CHI | Control your game-self: effects of controller type on enjoyment, motivation, and personality in game. | Max Birk, Regan L. Mandryk |
| 2013 | CHI | The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments. | Andre Doucette, Regan L. Mandryk, Carl Gutwin, Miguel A. Nacenta, Andriy Pavlovych |
| 2013 | CHI | KINECT | Kathrin Maria Gerling, Michael Kalyn, Regan L. Mandryk |
| 2013 | CHI | Tailoring persuasive health games to gamer type. | Rita Orji, Regan L. Mandryk, Julita Vassileva, Kathrin Maria Gerling |
| 2013 | CHI | Posture training with real-time visual feedback. | Brett Taylor, Max Birk, Regan L. Mandryk, Zenja Ivkovic |
| 2013 | CSCW | Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables. | Andre Doucette, Carl Gutwin, Regan L. Mandryk, Miguel A. Nacenta, Sunny Sharma |
| 2013 | Persuasive | Modeling Gender Differences in Healthy Eating Determinants for Persuasive Intervention Design. | Rita Orji, Julita Vassileva, Regan L. Mandryk |
| 2012 | ASSETS | Turning off-the-shelf games into biofeedback games. | Regan L. Mandryk, Michael Kalyn, Yichen Dang, Andre Doucette, Brett Taylor, Shane Dielschneider |
| 2012 | CHI | The acute cognitive benefits of casual exergame play. | Yue Gao, Regan L. Mandryk |
| 2012 | CHI | Full-body motion-based game interaction for older adults. | Kathrin Maria Gerling, Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk |
| 2012 | CSCW | "I'm just here to play games": social dynamics and sociality in an online game site. | Lennart E. Nacke, Gregor McEwan, Carl Gutwin, Regan L. Mandryk |
| 2012 | MOBIHOC | iEpi: an end to end solution for collecting, conditioning and utilizing epidemiologically relevant data. | Mohammad S. Hashemian, Dylan L. Knowles, Jonathan Calver, Weicheng Qian, Michael C. Bullock, Scott Bell, Regan L. Mandryk, Nathaniel D. Osgood, Kevin G. Stanley |
| 2012 | Persuasive | Towards a Data-Driven Approach to Intervention Design: A Predictive Path Model of Healthy Eating Determinants. | Rita Orji, Regan L. Mandryk, Julita Vassileva |
| 2011 | CHI | Target assistance for subtly balancing competitive play. | Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Carl Gutwin |
| 2011 | CHI | Identifying emotional states using keystroke dynamics. | Clayton Epp, Michael Lippold, Regan L. Mandryk |
| 2011 | CHI | Brain and body interfaces: designing for meaningful interaction. | Stephen H. Fairclough, Kiel Mark Gilleade, Lennart E. Nacke, Regan L. Mandryk |
| 2011 | CHI | The effects of intended use on target acquisition. | Regan L. Mandryk, Calvin Lough |
| 2011 | CHI | Biofeedback game design: using direct and indirect physiological control to enhance game interaction. | Lennart E. Nacke, Michael Kalyn, Calvin Lough, Regan L. Mandryk |
| 2011 | SIGGRAPH | The impact of negative game reviews and user comments on player experience. | Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk |
| 2011 | SIGGRAPH | The impact of negative game reviews and user comments on player experience. | Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk |
| 2011 | UIST | Calibration games: making calibration tasks enjoyable by adding motivating game elements. | David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk |
| 2010 | CHI | Useful junk?: the effects of visual embellishment on comprehension and memorability of charts. | Scott Bateman, Regan L. Mandryk, Carl Gutwin, Aaron Genest, David McDine, Christopher A. Brooks |
| 2010 | CHI | Brain, body and bytes: psychophysiological user interaction. | Audrey Girouard, Erin Treacy Solovey, Regan L. Mandryk, Desney S. Tan, Lennart E. Nacke, Robert J. K. Jacob |
| 2009 | CHI | An evaluation of coordination techniques for protecting objects and territories in tabletop groupware. | David Pinelle, Mutasem Barjawi, Miguel A. Nacenta, Regan L. Mandryk |
| 2009 | ECSCW | Character Sharing in World of Warcraft. | Nelson Wong, Anthony Tang, Ian J. Livingston, Carl Gutwin, Regan L. Mandryk |
| 2009 | Interact | Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation. | Aaron Genest, Carl Gutwin, Adrian Reetz, Regan L. Mandryk, David Pinelle, Andre Doucette |
| 2008 | CHI | Targeting across displayless space. | Miguel A. Nacenta, Regan L. Mandryk, Carl Gutwin |
| 2008 | CHI | Measuring affect in hci: going beyond the individual. | N. Sadat Shami, Jeffrey T. Hancock, Christian Peter, Michael J. Muller, Regan L. Mandryk |
| 2008 | CSCW | Comparing content and input redirection in MDEs. | James R. Wallace, Regan L. Mandryk, Kori M. Inkpen |
| 2006 | CHI | A continuous and objective evaluation of emotional experience with interactive play environments. | Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen |
| 2005 | CHI | Sticky widgets: pseudo-haptic widget enhancements for multi-monitor displays. | Regan L. Mandryk, Malcolm E. Rodgers, Kori M. Inkpen |
| 2005 | Interact | TractorBeam Selection Aids: Improving Target Acquisition for Pointing Input on Tabletop Displays. | Karen Parker, Regan L. Mandryk, Michael N. Nunes, Kori M. Inkpen |
| 2004 | CHI | Objectively evaluating entertainment technology. | Regan L. Mandryk |
| 2004 | CSCW | Physiological indicators for the evaluation of co-located collaborative play. | Regan L. Mandryk, Kori M. Inkpen |
| 2003 | ECSCW | System Guidelines for Co-located, Collaborative Work on a Tabletop Display. | Stacey D. Scott, Karen D. Grant, Regan L. Mandryk |
| 2002 | CHI | False prophets: exploring hybrid board/video games. | Regan L. Mandryk, Diego S. Maranan |
| 2001 | CHI | Supporting children's collaboration across handheld computers. | Regan L. Mandryk, Kori M. Inkpen, Mark Bilezikjian, Scott R. Klemmer, James A. Landay |
| 1999 | CHI | Superimposing display space on workspace in the context of endoscopic surgery. | Regan L. Mandryk, Christine L. MacKenzie |