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Regan L. Mandryk

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

104

Venues

13

Active years

1999–2026

Best venue rank

A*

Where they publish

Papers

104 indexed papers, newest first.

YearVenueTitleAuthors
2026CHITowards Proactive Approaches to Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Collaborative Theory-Building Workshop.Regan L. Mandryk, Guo Freeman, Julian Frommel, Jan Gugenheimer, Cliff Lampe, Lingyuan Li, Michel Wijkstra, Douglas Zytko
2026CHIGame Changers: Exploring Player Perspectives of Digital Game Modification.Laura Paul, Regan L. Mandryk
2026CHIUnderstanding How Creativity Support Tools Can Foster Happiness.Sowmya Somanath, Molly Stewart, Sabrina Lakhdhir, Phaedra Berger, Regan L. Mandryk
2026CHIGG Go Next... Lobby: How Players Use Queue Dodging to Anticipate and Avoid Negative Experiences in League of Legends.Wenhao Yi, Jim Kurt Ferras Duco, Howie Lo, Regan L. Mandryk
2025CHIDeveloping Sociotechnical Solutions to Mitigate New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2025.Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Douglas Zytko, Afsaneh Razi, Cliff Lampe
2024CHINovel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024.Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Daniel Johnson
2024CHIToxicity in Online Games: The Prevalence and Efficacy of Coping Strategies.Julian Frommel, Regan L. Mandryk
2024CHIGames and Play SIG: Connecting Games Research to the Broader HCI Context.Regan L. Mandryk, Pejman Mirza-Babaei, Alena Denisova, Guo Freeman, Daniel Johnson
2024CHIUnpacking Norms, Narratives, and Nourishment: A Feminist HCI Critique on Food Tracking Technologies.Daisy O'Neill, Max V. Birk, Regan L. Mandryk
2024CHICheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games.Karla Waldenmeier, Susanne Poeller, Martin Johannes Dechant, Nicola Baumann, Regan L. Mandryk
2024CSCWUnderstanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach.Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Daniel Johnson, Cecilia R. Aragon, Syed Ali Asif, Jakki O. Bailey, Meryem Barkallah, Braeden Burger, Sebastian Cmentowski, Jamie Hancock, Leanne Hides, Hongxin Hu, Yang Hu, Wangfan Li, Ruchi Panchanadikar, Niloofar Sayadi, Devin Tebbe, Leslie Whler, Xinyue (Sally) You, Zinan Zhang, Douglas Zytko
2024CSCWGames and Play SIG at CSCW: Approaching Games Research from a CSCW Perspective.Guo Freeman, Regan L. Mandryk, Julian Frommel, Pejman Mirza-Babaei, Cliff Lampe
2024FDGIntimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations.Susanne Poeller, Nicola Baumann, Regan L. Mandryk
2024FDGPlaying with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?Susanne Poeller, Martin Johannes Dechant, Regan L. Mandryk
2023CHICombating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023.Regan L. Mandryk, Julian Frommel, Nitesh Goyal, Guo Freeman, Cliff Lampe, Sarah Vieweg, Donghee Yvette Wohn
2023CHIGames and Play SIG: Connecting Through Social and Playful Technologies.Raquel Breejon Robinson, Pejman Mirza-Babaei, Alberto Alvarez, Muriel Garreta Domingo, Regan L. Mandryk, Katherine Isbister
2023FDGPlaying a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being.Susanne Poeller, Martin Dechant, Regan L. Mandryk
2023FDGNot Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers.Susanne Poeller, Alexandra Steen, Nicola Baumann, Regan L. Mandryk
2023IUISHAI 2023: Workshop on Designing for Safety in Human-AI Interactions.Nitesh Goyal, Sungsoo Ray Hong, Regan L. Mandryk, Toby Jia-Jun Li, Kurt Luther, Dakuo Wang
2022CHI(Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task.Martin Johannes Dechant, Robin Welsch, Julian Frommel, Regan L. Mandryk
2022CHI"Chat Has No Chill": A Novel Physiological Interaction For Engaging Live Streaming Audiences.Raquel Breejon Robinson, Ricardo Rheeder, Madison Klarkowski, Regan L. Mandryk
2022CHIDemonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences.Raquel Breejon Robinson, Ricardo Rheeder, Madison Klarkowski, Regan L. Mandryk
2022CHIThe Future of Emotion in Human-Computer Interaction.Greg Wadley, Vassilis Kostakos, Peter Koval, Wally Smith, Sarah Webber, Anna L. Cox, James J. Gross, Kristina Hk, Regan L. Mandryk, Petr Slovk
2021CHIMeeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat.Matthew K. Miller, Martin Johannes Dechant, Regan L. Mandryk
2021CHISerious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game.Dmitry Alexandrovsky, Maximilian Achim Friehs, Jendrik Grittner, Susanne Putze, Max Valentin Birk, Rainer Malaka, Regan L. Mandryk
2021CHIDon't You Know That You're Toxic: Normalization of Toxicity in Online Gaming.Nicole A. Beres, Julian Frommel, Elizabeth Reid, Regan L. Mandryk, Madison Klarkowski
2021CHIAssessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task.Martin Johannes Dechant, Julian Frommel, Regan L. Mandryk
2021CHIGathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy.Julian Frommel, Cody J. Phillips, Regan L. Mandryk
2021CHIPrepare for Trouble and Make It Double: The Power Motive Predicts Pokmon Choices Based on Apparent Strength.Susanne Poeller, Karla Waldenmeier, Nicola Baumann, Regan L. Mandryk
2021CHIConsequences, Schmonsequences! Considering the Future as Part of Publication and Peer Review in Computing Research.Miriam Sturdee, Joseph Lindley, Conor Linehan, Chris Elsden, Neha Kumar, Tawanna Dillahunt, Regan L. Mandryk, John Vines
2021FDGThe Struggle is Spiel: On Failure and Success in Games.Julian Frommel, Madison Klarkowski, Regan L. Mandryk
2020CHIIn-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs.Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk
2020CHIRecognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games.Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, Regan L. Mandryk
2020CHICHI 2030: The Future is Wide Open.Helena M. Mentis, Regan L. Mandryk, Tovi Grossman, Cliff Lampe, Jessica Colnago
2020CHIPower Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends.Susanne Poeller, Nicola Baumann, Regan L. Mandryk
2020CHIDesigning and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play.Raquel Breejon Robinson, Elizabeth Reid, James Collin Fey, Ansgar E. Depping, Katherine Isbister, Regan L. Mandryk
2020CHIGames and Play SIG: Shaping the Next Decade of Games & HCI Research.Samantha N. Stahlke, Pejman Mirza-Babaei, Kathrin Gerling, Phoebe O. Toups Dugas, Daniel Johnson, Regan L. Mandryk
2020CHIHow Points and Theme Affect Performance and Experience in a Gamified Cognitive Task.Katelyn Wiley, Sarah Vedress, Regan L. Mandryk
2020ETRAEye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games.Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan L. Mandryk
2019CHIFTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display.Dylan Brodie Fafard, Ian Stavness, Martin Dechant, Regan L. Mandryk, Qian Zhou, Sidney S. Fels
2019CHI'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play.Raquel Breejon Robinson, Elizabeth Reid, Ansgar E. Depping, Regan L. Mandryk, James Collin Fey, Katherine Isbister
2019FDGRed or blue pill: fostering identification and transportation through dialogue choices in RPGs.Jason T. Bowey, Maximilian A. Friehs, Regan L. Mandryk
2018CHICombating Attrition in Digital Self-Improvement Programs using Avatar Customization.Max Valentin Birk, Regan L. Mandryk
2018CHIThe Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming.Cale J. Passmore, Max Valentin Birk, Regan L. Mandryk
2018CHILet Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games.Susanne Poeller, Max Valentin Birk, Nicola Baumann, Regan L. Mandryk
2017CHIDon't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games.Jason T. Bowey, Ansgar E. Depping, Regan L. Mandryk
2017CHIWhy is This Happening to Me?: How Player Attribution can Broaden our Understanding of Player Experience.Ansgar E. Depping, Regan L. Mandryk
2017CHIThrough the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat.Matthew K. Miller, Regan L. Mandryk, Max Valentin Birk, Ansgar E. Depping, Tushita Patel
2016CHIFostering Intrinsic Motivation through Avatar Identification in Digital Games.Max Valentin Birk, Cheralyn Atkins, Jason T. Bowey, Regan L. Mandryk
2016CHIThe Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games.Max Valentin Birk, Benjamin Buttlar, Jason T. Bowey, Susanne Poeller, Shelby C. Thomson, Nicola Baumann, Regan L. Mandryk
2016CHIHow Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game.Ansgar E. Depping, Regan L. Mandryk, Chengzhao Li, Carl Gutwin, Rodrigo Vicencio-Moreira
2016CHIPeak-End Effects on Player Experience in Casual Games.Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin J. Lafreniere
2016CHIScaffolding Player Location Awareness through Audio Cues in First-Person Shooters.Colby Johanson, Regan L. Mandryk
2016CHIExtracting Heart Rate from Videos of Online Participants.Thomas Muender, Matthew K. Miller, Max Valentin Birk, Regan L. Mandryk
2016CHISIGCHI Games: The Scope of Games and Play Research at CHI.Lennart E. Nacke, Anna L. Cox, Regan L. Mandryk, Paul A. Cairns
2016CHIHow to Present Game Difficulty Choices?: Exploring the Impact on Player Experience.Jan David Smeddinck, Regan L. Mandryk, Max Valentin Birk, Kathrin Maria Gerling, Dietrich Barsilowski, Rainer Malaka
2015CHIMobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium Model.Kristen K. Dergousoff, Regan L. Mandryk
2015CHILong-Term Use of Motion-Based Video Games in Care Home Settings.Kathrin Maria Gerling, Regan L. Mandryk, Conor Linehan
2015CHINow You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game.Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin
2015PersuasiveGender, Age, and Responsiveness to Cialdini's Persuasion Strategies.Rita Orji, Regan L. Mandryk, Julita Vassileva
2014AILearning to Measure Influence in a Scientific Social Network.Shane Bergsma, Regan L. Mandryk, Gordon McCalla
2014CHIThe effects of embodied persuasive games on player attitudes toward people using wheelchairs.Kathrin Maria Gerling, Regan L. Mandryk, Max Valentin Birk, Matthew K. Miller, Rita Orji
2014CHIEffects of balancing for physical abilities on player performance, experience and self-esteem in exergames.Kathrin Maria Gerling, Matthew K. Miller, Regan L. Mandryk, Max Valentin Birk, Jan David Smeddinck
2014CHIThe effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games.Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin, Scott Bateman
2014CSCWHow players value their characters in world of warcraft.Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk
2013ASSETSWheelchair-based game design for older adults.Kathrin Maria Gerling, Regan L. Mandryk, Michael Kalyn
2013CHIControl your game-self: effects of controller type on enjoyment, motivation, and personality in game.Max Birk, Regan L. Mandryk
2013CHIThe effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments.Andre Doucette, Regan L. Mandryk, Carl Gutwin, Miguel A. Nacenta, Andriy Pavlovych
2013CHIKINECTKathrin Maria Gerling, Michael Kalyn, Regan L. Mandryk
2013CHITailoring persuasive health games to gamer type.Rita Orji, Regan L. Mandryk, Julita Vassileva, Kathrin Maria Gerling
2013CHIPosture training with real-time visual feedback.Brett Taylor, Max Birk, Regan L. Mandryk, Zenja Ivkovic
2013CSCWSometimes when we touch: how arm embodiments change reaching and collaboration on digital tables.Andre Doucette, Carl Gutwin, Regan L. Mandryk, Miguel A. Nacenta, Sunny Sharma
2013PersuasiveModeling Gender Differences in Healthy Eating Determinants for Persuasive Intervention Design.Rita Orji, Julita Vassileva, Regan L. Mandryk
2012ASSETSTurning off-the-shelf games into biofeedback games.Regan L. Mandryk, Michael Kalyn, Yichen Dang, Andre Doucette, Brett Taylor, Shane Dielschneider
2012CHIThe acute cognitive benefits of casual exergame play.Yue Gao, Regan L. Mandryk
2012CHIFull-body motion-based game interaction for older adults.Kathrin Maria Gerling, Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk
2012CSCW"I'm just here to play games": social dynamics and sociality in an online game site.Lennart E. Nacke, Gregor McEwan, Carl Gutwin, Regan L. Mandryk
2012MOBIHOCiEpi: an end to end solution for collecting, conditioning and utilizing epidemiologically relevant data.Mohammad S. Hashemian, Dylan L. Knowles, Jonathan Calver, Weicheng Qian, Michael C. Bullock, Scott Bell, Regan L. Mandryk, Nathaniel D. Osgood, Kevin G. Stanley
2012PersuasiveTowards a Data-Driven Approach to Intervention Design: A Predictive Path Model of Healthy Eating Determinants.Rita Orji, Regan L. Mandryk, Julita Vassileva
2011CHITarget assistance for subtly balancing competitive play.Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Carl Gutwin
2011CHIIdentifying emotional states using keystroke dynamics.Clayton Epp, Michael Lippold, Regan L. Mandryk
2011CHIBrain and body interfaces: designing for meaningful interaction.Stephen H. Fairclough, Kiel Mark Gilleade, Lennart E. Nacke, Regan L. Mandryk
2011CHIThe effects of intended use on target acquisition.Regan L. Mandryk, Calvin Lough
2011CHIBiofeedback game design: using direct and indirect physiological control to enhance game interaction.Lennart E. Nacke, Michael Kalyn, Calvin Lough, Regan L. Mandryk
2011SIGGRAPHThe impact of negative game reviews and user comments on player experience.Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk
2011SIGGRAPHThe impact of negative game reviews and user comments on player experience.Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk
2011UISTCalibration games: making calibration tasks enjoyable by adding motivating game elements.David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk
2010CHIUseful junk?: the effects of visual embellishment on comprehension and memorability of charts.Scott Bateman, Regan L. Mandryk, Carl Gutwin, Aaron Genest, David McDine, Christopher A. Brooks
2010CHIBrain, body and bytes: psychophysiological user interaction.Audrey Girouard, Erin Treacy Solovey, Regan L. Mandryk, Desney S. Tan, Lennart E. Nacke, Robert J. K. Jacob
2009CHIAn evaluation of coordination techniques for protecting objects and territories in tabletop groupware.David Pinelle, Mutasem Barjawi, Miguel A. Nacenta, Regan L. Mandryk
2009ECSCWCharacter Sharing in World of Warcraft.Nelson Wong, Anthony Tang, Ian J. Livingston, Carl Gutwin, Regan L. Mandryk
2009InteractLooking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation.Aaron Genest, Carl Gutwin, Adrian Reetz, Regan L. Mandryk, David Pinelle, Andre Doucette
2008CHITargeting across displayless space.Miguel A. Nacenta, Regan L. Mandryk, Carl Gutwin
2008CHIMeasuring affect in hci: going beyond the individual.N. Sadat Shami, Jeffrey T. Hancock, Christian Peter, Michael J. Muller, Regan L. Mandryk
2008CSCWComparing content and input redirection in MDEs.James R. Wallace, Regan L. Mandryk, Kori M. Inkpen
2006CHIA continuous and objective evaluation of emotional experience with interactive play environments.Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
2005CHISticky widgets: pseudo-haptic widget enhancements for multi-monitor displays.Regan L. Mandryk, Malcolm E. Rodgers, Kori M. Inkpen
2005InteractTractorBeam Selection Aids: Improving Target Acquisition for Pointing Input on Tabletop Displays.Karen Parker, Regan L. Mandryk, Michael N. Nunes, Kori M. Inkpen
2004CHIObjectively evaluating entertainment technology.Regan L. Mandryk
2004CSCWPhysiological indicators for the evaluation of co-located collaborative play.Regan L. Mandryk, Kori M. Inkpen
2003ECSCWSystem Guidelines for Co-located, Collaborative Work on a Tabletop Display.Stacey D. Scott, Karen D. Grant, Regan L. Mandryk
2002CHIFalse prophets: exploring hybrid board/video games.Regan L. Mandryk, Diego S. Maranan
2001CHISupporting children's collaboration across handheld computers.Regan L. Mandryk, Kori M. Inkpen, Mark Bilezikjian, Scott R. Klemmer, James A. Landay
1999CHISuperimposing display space on workspace in the context of endoscopic surgery.Regan L. Mandryk, Christine L. MacKenzie