| 2026 | ACL | Context-Driven and Reference-Guided Data Augmentation for Subtitle Translation. | Hitoshi Ito, Naoto Shirai, Kazutaka Kinugawa, Hideya Mino, Rei Endo, Yoshihiko Kawai |
| 2025 | ICASSP | Polygon Pixel IoU: Similarity Metric between Polygons with Different Number of Vertices for Arbitrary-Shaped Text Spotting. | Rei Endo, Taro Miyazaki, Takahiro Mochizuki, Yoshihiko Kawai |
| 2017 | CVPR | Scene-Text-Detection Method Robust Against Orientation and Discontiguous Components of Characters. | Rei Endo, Yoshihiko Kawai, Hideki Sumiyoshi, Masanori Sano |
| 2012 | AINA | Neighbor Selection Based on Transmission Bandwidth on P2P Live Streaming Service. | Kazuyuki Takayama, Takaya Fujimoto, Rei Endo, Hiroshi Shigeno |
| 2012 | UIC | Neighbor Selection Method Based on Sending Capacity for P2P Live Streaming with Layer Coding. | Rei Endo, Kazuyuki Takayama, Yoshiki Sakata, Hiroshi Shigeno |
| 2011 | AINA | Video-Popularity-Based Caching Scheme for P2P Video-on-Demand Streaming. | Takaya Fujimoto, Rei Endo, Kei Matsumoto, Hiroshi Shigeno |
| 2009 | AINA | GBLT: Load Distribution Method for High Density by User Behavior in MMO Virtual Environment. | Rei Endo, Kenji Takagi, Hiroshi Shigeno |