| 2026 | HCI | Initial Study of an Interaction System to Motivate Self-compassion Practice. | Ryo Hashimoto, Anna Nakajima, Haruka Yoshida |
| 2026 | HCI | Toward a Design Approach for Social Well-Being: PACE Toolkit for Co-creation. | Momoko Nakatani, Ryo Hashimoto, Erika Ashikaga, Ayaka Shima, Masakuni Ishii, Ushio Shibusawa |
| 2024 | CHI | The Impact of Social Norms on Hybrid Workers' Well-Being: A Cross-Cultural Comparison of Japan and the United States. | Wataru Akahori, Naomi Yamashita, Jack Jamieson, Momoko Nakatani, Ryo Hashimoto, Masahiro Watanabe |
| 2023 | CHI | Impacts of the Strength and Conformity of Social Norms on Well-Being: A Mixed-Method Study Among Hybrid Workers in Japan. | Wataru Akahori, Naomi Yamashita, Jack Jamieson, Momoko Nakatani, Ryo Hashimoto, Masahiro Watanabe |
| 2016 | HCI | An Information Display System with Information Scrapping User Interface Based on Digital Signage Terminals and Mobile Devices for Disaster Situations. | Ryosuke Aoki, Akihiro Miyata, Shunichi Seko, Ryo Hashimoto, Tatsuro Ishida, Masahiro Watanabe, Masayuki Ihara |
| 2016 | HCI | Towards More Practical Information Sharing in Disaster Situations. | Masayuki Ihara, Shunichi Seko, Akihiro Miyata, Ryosuke Aoki, Tatsuro Ishida, Masahiro Watanabe, Ryo Hashimoto, Hiroshi Watanabe |
| 2014 | ASSETS | Move&flick: design and evaluation of a single-finger and eyes-free kana-character entry method on touch screens. | Ryosuke Aoki, Ryo Hashimoto, Akihiro Miyata, Shunichi Seko, Masahiro Watanabe, Masayuki Ihara |
| 2011 | HCI | Study of User Interface for Browsing Web Contents That Considers the Cognitive Features of Older Users. | Masahiro Watanabe, Shunichi Yonemura, Ryo Hashimoto, Yoko Asano |
| 2008 | GLOBECOM | IncentiveMechanism Considering Variety of User Cost in P2P Content Sharing. | Kenichiro Sato, Ryo Hashimoto, Makoto Yoshino, Ryoichi Shinkuma, Tatsuro Takahashi |