| 2018 | SiggraphA | Interactive visual narrative "cloudy lady": gaze navigation method and a prototype application. | Negar Kaghazchi, Sachiko Kodama, Masakatsu Kaneko |
| 2017 | HCI | Development and Evaluation of an E-picture Book System Using Multi-directional Scrolling and Illustrations with Visual Guidance. | Negar Kaghazchi, Azusa Yoshii, Sachiko Kodama, Masakatsu Kaneko |
| 2015 | SIGGRAPH | A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play. | Sachiko Kodama, Shuzo Matsuno, Ryutaro Ogawa, Kenji Inokuchi, Toshiki Sato, Takahiro Shida, Yasuki Takeno, Eitetsu Komiyama |
| 2011 | SiggraphA | Blooming space: color-changing sculpture that reflects real flower's color sensed by vase-shaped device having embedded full-color sensors and LEDs. | Sachiko Kodama, Toshiki Abe |
| 2010 | ACCV | An Empirical Framework to Control Human Attention by Robot. | Mohammed Moshiul Hoque, Tomomi Onuki, Emi Tsuburaya, Yoshinori Kobayashi, Yoshinori Kuno, Takayuki Sato, Sachiko Kodama |
| 2008 | SIGGRAPH | Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor. | Osamu Izuta, Jun Nakamura, Toshiki Sato, Sachiko Kodama, Hideki Koike, Kentaro Fukuchi, Kaoru Shibasaki, Haruko Mamiya |
| 2008 | SiggraphA | Breathing Chaos Fluidity. | Sachiko Kodama |
| 2006 | SIGGRAPH | MorphoTower / Spiral Swirl. | Sachiko Kodama |
| 2006 | SIGGRAPH | Device art, a new approach in media art: (poster_0186). | Machiko Kusahara, Kazuhiko Hachiya, Masahiko Inami, Sachiko Kodama, Ryota Kuwakubo, Taro Maeda, Nobumichi Tosa, Hiroaki Yano, Hiroo Iwata |
| 2001 | Interact | Sound-Responsive Magnetic Fluid Display. | Sachiko Kodama, Minako Takeno |