| 2026 | CHI | The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning. | Yunge Wen, Chenliang Huang, Julian Togelius, Sam Earle |
| 2026 | GECCO | In Search of the Ingredients of Open-Endedness: Replicating Picbreeder with Large Vision-Language Models. | Sam Earle, Kai Arulkumaran, Akarsh Kumar, Andrew Dai, Julian Togelius, Sebastian Risi |
| 2025 | CHI | DreamGarden: A Designer Assistant for Growing Games from a Single Prompt. | Sam Earle, Samyak Parajuli, Andrzej Banburski-Fahey |
| 2025 | CHI | Demonstrating DreamGarden: A Designer Assistant for Growing Games from a Single Prompt. | Sam Earle, Samyak Parajuli, Andrzej Banburski-Fahey |
| 2025 | GECCO | Autoverse: Evolving Symbolic Neural Cellular Automata Environments to Train Player Agents. | Sam Earle, Julian Togelius |
| 2024 | CEC | Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games. | M Charity, Sam Earle, Dipika Rajesh, Mayu Wilson, Julian Togelius |
| 2024 | FDG | DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. | Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu |
| 2024 | GECCO | LLMatic: Neural Architecture Search Via Large Language Models And Quality Diversity Optimization. | Muhammad Umair Nasir, Sam Earle, Julian Togelius, Steven James, Christopher W. Cleghorn |
| 2023 | FDG | Level Generation Through Large Language Models. | Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius |
| 2022 | FDG | Learning Controllable 3D Level Generators. | Zehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius |
| 2022 | GECCO | Illuminating diverse neural cellular automata for level generation. | Sam Earle, Justin Snider, Matthew C. Fontaine, Stefanos Nikolaidis, Julian Togelius |
| 2022 | SIGGRAPH | Generating Diverse Indoor Furniture Arrangements. | Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle, Maria Edwards, Julian Togelius, Stefanos Nikolaidis |