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Samin Shahriar Tokey

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

8

Venues

3

Active years

2024–2026

Best venue rank

C

Where they publish

Papers

8 indexed papers, newest first.

YearVenueTitleAuthors
2026FDGAttune for You: Exploring Solarpunk Through Decolonial Design.Kathleen Morrissey, Samin Shahriar Tokey
2026FDGAdaptive Time Delay for Improving Player Experience and Fairness in First-Person Shooter Games with Network Latency.Samin Shahriar Tokey, Ben Boudaoud, Josef B. Spjut, Mark Claypool
2026FDGImpact of Frametime Spikes on Performance and Quality of Experience in Platformer Games.Samin Shahriar Tokey, Ben Boudaoud, Josef B. Spjut, Mark Claypool
2025NOSSDAVPushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games.Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Mark Claypool
2025QoMEXTiming Matters: The Impact of Event-Specific Frametime Spikes in First-Person Shooter Games.Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Mark Claypool
2025QoMEXLead Rush: A First-Person Shooter for User Studies and Understanding Effects of Frame Time Spikes.Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Peter Xenopoulos, Mark Claypool
2024FDGEffects of Adaptive Time Delay on Quality of Experience in First Person Shooter Games.Samin Shahriar Tokey, James Cannon, Saketh Dinasarapu, Ao Jiang, Hanzalah Qamar, Mark Claypool
2024FDGThe Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games.Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Mark Claypool