| 2026 | FDG | Attune for You: Exploring Solarpunk Through Decolonial Design. | Kathleen Morrissey, Samin Shahriar Tokey |
| 2026 | FDG | Adaptive Time Delay for Improving Player Experience and Fairness in First-Person Shooter Games with Network Latency. | Samin Shahriar Tokey, Ben Boudaoud, Josef B. Spjut, Mark Claypool |
| 2026 | FDG | Impact of Frametime Spikes on Performance and Quality of Experience in Platformer Games. | Samin Shahriar Tokey, Ben Boudaoud, Josef B. Spjut, Mark Claypool |
| 2025 | NOSSDAV | Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games. | Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Mark Claypool |
| 2025 | QoMEX | Timing Matters: The Impact of Event-Specific Frametime Spikes in First-Person Shooter Games. | Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Mark Claypool |
| 2025 | QoMEX | Lead Rush: A First-Person Shooter for User Studies and Understanding Effects of Frame Time Spikes. | Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Peter Xenopoulos, Mark Claypool |
| 2024 | FDG | Effects of Adaptive Time Delay on Quality of Experience in First Person Shooter Games. | Samin Shahriar Tokey, James Cannon, Saketh Dinasarapu, Ao Jiang, Hanzalah Qamar, Mark Claypool |
| 2024 | FDG | The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games. | Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Mark Claypool |