| 2017 | SiggraphA | A spatial user interface design using accordion metaphor for VR systems. | JoungHuem Kwon, YoungEun Kim, Sang-Hun Nam |
| 2016 | SIGGRAPH | Be closer as you being there: HMD-based social interaction system. | Joung-Huem Kwon, Yong-Ho Lee, Young-Uk Kim, Eun-Seok Choi, Hyuk-Min Kwon, Gyeong-Soo Noh, Eun-Mi Lee, Sang-Hun Nam, Joong-Jae Lee, Bum-Jae You |
| 2015 | ISMAR | The Use of Shadows on Real Floor as a Depth Correction of Stereoscopically Visualized Virtual Objects. | Joung-Huem Kwon, Sang-Hun Nam, Ki-Won Yeom, Bum-Jae You |
| 2014 | SIGGRAPH | Coexistent space: toward seamless integration of real, virtual, and remote worlds for 4D+ interpersonal interaction and collaboration. | Bum-Jae You, Jounghuem R. Kwon, Sang-Hun Nam, Jung-Jea Lee, Kwang-Kyu Lee, Ki-Won Yeom |
| 2013 | HCI | User Interface of Interactive Media Art in a Stereoscopic Environment. | YoungEun Kim, MiGyung Lee, Sang-Hun Nam, Jin Wan Park |
| 2009 | HCI | Intuitive Change of 3D Wand Function in Surface Design. | Sang-Hun Nam, Harksu Kim, Young-Ho Chai |
| 2000 | VRST | Dual projection-based VR system for the light weight motion-based driving simulator. | Sang-Hun Nam, Dong Hoon Lee, Jang-Hwan Im, Young-Ho Chai |