| 2023 | HCI | UI Design Recommendations for Multimodal XR Interfaces Using a Collaborative System. | Sarah Garcia, Marvin Andujar |
| 2023 | SMC | Capturing Quantitative Data from UI Prototypes for AR and VR Using Online Remote User Testing. | Sarah Garcia, Marvin Andujar |
| 2021 | HCI | Neurochat: Artistic Affective State Facial Filters in Online Video Communication. | Sarah Garcia, Marvin Andujar |
| 2021 | SMC | A BMI-AR Framework for Hands-Free Instruction. | Sarah Garcia, Derek Caprio, Marvin Andujar |
| 2020 | HCI | Brain-Controlled Drone Racing Game: A Qualitative Analysis. | Dante Tezza, Derek Caprio, Sarah Garcia, Blanche Pinto, Denis Laesker, Marvin Andujar |
| 2020 | HCI | Let's Learn! An Initial Guide on Using Drones to Teach STEM for Children. | Dante Tezza, Sarah Garcia, Marvin Andujar |
| 2019 | CHI | A Virtual Reality Experience for Learning Languages. | Sarah Garcia, Ronald Kauer, Denis Laesker, Jason Nguyen, Marvin Andujar |
| 2019 | CHI | P300-Based 3D Brain Painting in Virtual Reality. | Willie McClinton, Derek Caprio, Denis Laesker, Blanche Pinto, Sarah Garcia, Marvin Andujar |
| 2019 | HCI | An Immersive Virtual Reality Experience for Learning Spanish. | Sarah Garcia, Denis Laesker, Derek Caprio, Ronald Kauer, Jason Nguyen, Marvin Andujar |
| 2019 | HCI | An Immersive Brain Painting: The Effects of Brain Painting in a Virtual Reality Environment. | Willie McClinton, Sarah Garcia, Marvin Andujar |
| 2019 | HCI | Brain eRacing: An Exploratory Study on Virtual Brain-Controlled Drones. | Dante Tezza, Sarah Garcia, Tamjid Hossain, Marvin Andujar |
| 2017 | HCI | NeuroSnap: Expressing the User's Affective State with Facial Filters. | Ryan Lieblein, Camille Hunter, Sarah Garcia, Marvin Andujar, Chris S. Crawford, Juan E. Gilbert |
| 2014 | PSB | Variant Priorization and Analysis Incorporating Problematic Regions of the Genome. | Anil Patwardhan, Michael Clark, Alex Morgan, Stephen A. Chervitz, Mark Pratt, Gbor T. Bartha, Gemma Chandratillake, Sarah Garcia, Nan Leng, Richard Chen |