| 2024 | MUM | From My Vantage Point: Exploring The Effect of First-Person and Third-Person Perspectives on Social Acceptance in VR Roleplaying Games. | Caglar Yildirim, Sercan Sengn, Eyup Engin Kucuk, Mehmet Akhoroz, D. Fox Harrell |
| 2023 | HCI | The Choice of a Persona: An Analysis of Why Stakeholders Choose a Given Persona for a Design Task. | Joni Salminen, Sercan Sengn, Joo M. Santos, Soon-Gyo Jung, Lene Nielsen, Bernard J. Jansen |
| 2023 | HCI | Toward Computationally-Supported Roleplaying for Perspective-Taking. | Caglar Yildirim, Sercan Sengn, Pakinam Amer, JJ Hawke, D. Fox Harrell |
| 2023 | MUM | Through the Looking Glass: The Role of Virtual Mirrors in Shaping Empathy in Virtual Reality Perspective Taking. | Caglar Yildirim, Sercan Sengn, Mehmet Akhoroz, Eyup Engin Kucuk, D. Fox Harrell |
| 2020 | CHI | Personas and Analytics: A Comparative User Study of Efficiency and Effectiveness for a User Identification Task. | Joni Salminen, Soon-Gyo Jung, Shammur A. Chowdhury, Sercan Sengn, Bernard J. Jansen |
| 2020 | IUI | The effect of numerical and textual information on visual engagement and perceptions of AI-driven persona interfaces. | Joni Salminen, Ying-Hsang Liu, Sercan Sengn, Joo M. Santos, Soon-Gyo Jung, Bernard J. Jansen |
| 2019 | CHI | Analyzing Hate Speech Toward Players from the MENA in League of Legends. | Sercan Sengn, Joni Salminen, Soon-Gyo Jung, Peter Mawhorter, Bernard J. Jansen |
| 2019 | CHIIR | Design Issues in Automatically Generated Persona Profiles: A Qualitative Analysis from 38 Think-Aloud Transcripts. | Joni Salminen, Sercan Sengn, Soon-Gyo Jung, Bernard J. Jansen |
| 2013 | ICIDS | Silent Hill 2 and the Curious Case of Invisible Agency. | Sercan Sengn |