| 2023 | HCI | A Preliminary Study on Eye Contact Framework Toward Improving Gaze Awareness in Video Conferences. | Kazuya Izumi, Shieru Suzuki, Ryogo Niwa, Atsushi Shinoda, Ryo Iijima, Ryosuke Hyakuta, Yoichi Ochiai |
| 2023 | SIGGRAPH | ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation. | Shieru Suzuki, Kazuma Aoyama, Ryosei Kojima, Kazuya Izumi, Tatsuki Fushimi, Yoichi Ochiai |
| 2022 | CHI | Calmbots: Exploring Possibilities of Multiple Insects with On-hand Devices and Flexible Controls as Creation Interfaces. | Yuga Tsukuda, Daichi Tagami, Masaaki Sadasue, Shieru Suzuki, Jun-Li Lu, Yoichi Ochiai |
| 2022 | HCI | EMS-Supported Throwing: Preliminary Investigation on EMS-Supported Training of Movement Form. | Ryogo Niwa, Kazuya Izumi, Shieru Suzuki, Yoichi Ochiai |
| 2022 | HCI | Calmbots: Exploring Madagascar Cockroaches as Living Ubiquitous Interfaces. | Yuga Tsukuda, Daichi Tagami, Masaaki Sadasue, Shieru Suzuki, Jun-Li Lu, Yoichi Ochiai |
| 2021 | HCI | Interaction with Objects and Humans Based on Visualized Flow Using a Background-Oriented Schlieren Method. | Shieru Suzuki, Shun Sasaguri, Yoichi Ochiai |