| 2020 | HCI | Proposal and Evaluation of Contribution Value Model for Creation Support System. | Yoshiharu Kato, Tomonori Hashiyama, Shun'ichi Tano |
| 2020 | OZCHI | Effects of Avatar's Symbolic Gesture in Virtual Reality Brainstorming. | Masahiro Ide, Shoji Oshima, Shingo Mori, Masato Yoshimi, Junko Ichino, Shun'ichi Tano |
| 2019 | HCI | Analysis of Motivation Model Using Real User Data from Social Games for Smartphones Extended to Social Factors Based on Maslow's Hierarchy of Needs. | Masanari Himeno, Shun'ichi Tano |
| 2019 | ISADS | Qualitative and Quantitative Management Methods for Autonomous Systems using Structured Identifier Management Technology. | Koji Amano, Norihiro Homma, Akiyoshi Shigemura, Shinichi Shiobara, Shun'ichi Tano |
| 2017 | COMPSAC | Incremental Annotate-Generalize-Search Framework for Interactive Source Code Comprehension. | Ken Nakayama, Shun'ichi Tano, Tomonori Hashiyama, Eko Sakai |
| 2016 | HCI | Preliminary Quantitative Evaluation of Effect of Learning from Text, Illustrations, and Animations on Understanding. | Taiki Maruya, Shun'ichi Tano, Tomonori Hashiyama |
| 2016 | HCI | Proposal and Evaluation of a Document Reader that Supports Pointing and Finger Bookmarking. | Kentaro Takano, Shingo Uchihashi, Hirohito Shibata, Kengo Omura, Junko Ichino, Tomonori Hashiyama, Shun'ichi Tano |
| 2015 | HCI | Innovation Compass: Integrated System to Support Creativity in Both Individuals and Groups. | Yoshiharu Kato, Tomonori Hashiyama, Shun'ichi Tano |
| 2015 | HCI | Design Support Tool Using Pen Device for Simplification of Animation Design. | Taiki Maruya, Shun'ichi Tano, Tomonori Hashiyama, Mitsuru Iwata, Junko Ichino, Yoichi Hyono |
| 2015 | Interact | Text Touching Effects in Active Reading: The Impact of the Use of a Touch-Based Tablet Device. | Hirohito Shibata, Kentaro Takano, Shun'ichi Tano |
| 2015 | OZCHI | Page Navigation on Paper Books and Electronic Media in Reading to Answer Questions. | Hirohito Shibata, Kentaro Takano, Kengo Omura, Shun'ichi Tano |
| 2014 | ISM | 3D Sketch System Based on Life-Sized and Operable Concept Enhanced by Three Design Spaces. | Shun'ichi Tano, Naofumi Kanayama, Tomonori Hashiyama, Junko Ichino, Mitsuru Iwata |
| 2014 | OZCHI | User interface design combining a logical and physical structure-based approach. | Junko Ichino, Mariko Onda, Shun'ichi Tano, Tomonori Hashiyama, Mitsuru Iwata |
| 2014 | OZCHI | Microscopic analysis of document handling while reading paper documents to improve digital reading device. | Kentaro Takano, Hirohito Shibata, Junko Ichino, Tomonori Hashiyama, Shun'ichi Tano |
| 2014 | SPLC | Experiences with commonality control procedures to develop clinical instrument system. | Ryuichiro Kodama, Jun Shimabukuro, Yoshimitsu Takagi, Shinobu Koizumi, Shun'ichi Tano |
| 2013 | HCI | Enhanced 3D Sketch System Incorporating "Life-Size" and "Operability" Functions. | Shun'ichi Tano, Naofumi Kanayama, Xinpeng Huang, Junko Ichino, Tomonori Hashiyama, Mitsuru Iwata |
| 2013 | Interact | Truly Useful 3D Drawing System for Professional Designer by "Life-Sized and Operable" Feature and New Interaction. | Shun'ichi Tano, Shinya Yamamoto, Junko Ichino, Tomonori Hashiyama, Mitsuru Iwata |
| 2012 | OZCHI | Do tablets really support discussion?: comparison between paper, tablet, and laptop PC used as discussion tools. | Kentaro Takano, Hirohito Shibata, Kengo Omura, Junko Ichino, Tomonori Hashiyama, Shun'ichi Tano |
| 2012 | SMC | Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability". | Shun'ichi Tano, Shinya Yamamoto, Muhd Dzulkhiflee Hamzah, Junko Ichino, Tomonori Hashiyama, Mitsuru Iwata |
| 2009 | CHI | Support for seamless linkage between less-detailed and more-detailed representations for comic design. | Junko Ichino, Tomohiro Makita, Shun'ichi Tano, Tomonori Hashiyama |
| 2007 | SMC | Inference results for fuzzy quantified natural language propositions qualified by false. | Wataru Okamoto, Shun'ichi Tano, Atsushi Inoue, Ryosuke Fujioka |
| 2006 | CHI | Effectiveness of annotating by hand for non-alphabetical languages. | Muhd Dzulkhiflee Hamzah, Shun'ichi Tano, Mitsuru Iwata, Tomonori Hashiyama |
| 2006 | CHI | New findings on pupil response in gazing to flashed divided displays. | Shun'ichi Tano, Masaru Ogawa, Mitsuru Iwata, Tomonori Hashiyama |
| 2006 | IV | Implementation and Evaluation of Programming Environment using Real Objects for Children. | Mitsuru Iwata, Shun'ichi Tano, Yuka Fujie, Tomonori Hashiyama |
| 2006 | SMC | Controlling an Entertainment Robot through Intuitive Gestures. | Tomonori Hashiyama, Keiichiro Sada, Mitsuru Iwata, Shun'ichi Tano |
| 2006 | SMC | A proposed home agent architecture to infer user feeling from user action pattern. | Megumi Takada, Shun'ichi Tano, Mitsuru Iwata, Tomonori Hashiyama |
| 2003 | CHI | Design concept to promote both reflective and experimental cognition for creative design work. | Shun'ichi Tano |
| 2003 | Interact | Godzilla: Seamless 2D and 3D Sketch Environment for Reflective and Creative Design Work. | Shun'ichi Tano, T. Kodera, Takashi Nakashima, I. Kawano, K. Nakanishi, G. Hamagishi, M. Inoue, A. Watanabe, Tadashi Okamoto, K. Kawagoe, Katsuyuki Kaneko, T. Hotta, M. Tatsuoka |
| 2001 | CHI | Natural hand writing in unstable 3D space with artificial surface. | Shun'ichi Tano, Toshihiko Sugimoto |
| 1999 | HCI | User Adaptation of the Pen-based User Interface by Reinforcement Learning. | Shun'ichi Tano, Mitsuru Tsukiyama |
| 1997 | HCI | Design Concept Based on Real-Virtual-Intelligent User Interface and its Software Architecture. | Shun'ichi Tano, Yasuharu Namba, H. Sakao, T. Tomita, H. Aoshima |
| 1997 | IJCAI | Deep Fusion of Symbolic and Computational Processing for Next Generation User Interface. | Shun'ichi Tano |
| 1994 | ALT | Fuzzy Analogy Based Reasoning and Classification of Fuzzy Analogies. | Toshiharu Iwatani, Shun'ichi Tano, Atsushi Inoue, Wataru Okamoto |
| 1994 | ICTAI | Three-layered Fuzzy Inference and Self-wondering Mechanism as Natural Language Processing Engine of FLINS. | Shun'ichi Tano, Wataru Okamoto, Toshiharu Iwatani, Atsushi Inoue, Ryosuke Fujioka |
| 1993 | ISMIS | New Design Concepts for the FLINS-Fuzzy Lingual System: Text-based and Fuzzy-centered Architectures. | Shun'ichi Tano, Wataru Okamoto, Toshiharu Iwatani |