| 2025 | SiggraphA | ShelfScape: Interactive Shelf Signage with Tangible Magnetic Attachments. | Takuya Iwamoto, Gen Ono, Junichi Akita, Soh Masuko |
| 2025 | SiggraphA | Generative POPs: Automating Character-Based Promotions on Digital Signage in Retail Stores. | Gen Ono, Takuya Iwamoto, Kojiro Tanaka, Soh Masuko |
| 2025 | SiggraphA | AR-Supported Online Piano Lessons with Bidirectional Visualization of Teacher and Student Hand Movements. | Mayuka Yamashita, Soh Masuko |
| 2023 | SIGGRAPH | Mixed Reality Racing: Combining Real and Virtual Motorsport Racing. | Hsuehhan Wu, Kelvin Cheng, Madoka Inoue, Soh Masuko |
| 2022 | ACII | Shape parameters of UGV delivery robots that affect subject's perception of safety. | Vithor Hugo Costa da Silva, Soh Masuko, Suomiya Bao, Toshimasa Yamanaka |
| 2022 | ISMAR | Reimagining the Stadium Spectator Experience using Augmented Reality and Visual Positioning System. | Kelvin Cheng, Kensuke Koda, Soh Masuko |
| 2022 | PIMRC | Design of mmW Digital Twin platform toward B5G/6G - High-Precision Measurement System and Relay Station Deployment-. | Keishi Tokugawa, Kazuki Maruta, Keiichi Kubota, Kei Sakaguchi, Jin Nakazato, Mitsuhiro Kuchitsu, Soh Masuko |
| 2022 | VTC | Proof-of-Concept of Distributed Optimization of Micro-Services on Edge Computing for Beyond 5G. | Jin Nakazato, Mitsuhiro Kuchitsu, Anil Pawar, Soh Masuko, Keishi Tokugawa, Keiichi Kubota, Kazuki Maruta, Kei Sakaguchi |
| 2022 | VRST | Improving Pedestrian Safety around Autonomous Delivery Robots in Real Environment with Augmented Reality. | Madoka Inoue, Kensuke Koda, Kelvin Cheng, Toshimasa Yamanaka, Soh Masuko |
| 2020 | HCI | Augmented Reality Shopping System Through Image Search and Virtual Shop Generation. | Zhinan Li, Ruichen Ma, Kohei Obuchi, Boyang Liu, Kelvin Cheng, Soh Masuko, Jiro Tanaka |
| 2020 | HCI | Augmented Reality Fashion Show Using Personalized 3D Human Models. | Shihui Xu, Jingyi Yuan, Xitong Sun, Yuhan Liu, Yuzhao Liu, Kelvin Cheng, Soh Masuko, Jiro Tanaka |
| 2019 | HCI | Show Something: Intelligent Shopping Assistant Supporting Quick Scene Understanding and Immersive Preview. | Hao Dou, Zhinan Li, Minghao Cai, Kelvin Cheng, Soh Masuko, Jiro Tanaka |
| 2019 | HCI | Sharing Augmented Reality Experience Between HMD and Non-HMD User. | Shihui Xu, Bo Yang, Boyang Liu, Kelvin Cheng, Soh Masuko, Jiro Tanaka |
| 2019 | SiggraphA | Effect of Attention Adaptive Personal Audio Deliverable System on Digital Signage. | Noko Kuratomo, Kazuki Yamada, Soh Masuko, Toshimasa Yamanaka, Keiichi Zempo |
| 2018 | HCI | Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction. | Minghao Cai, Soh Masuko, Jiro Tanaka |
| 2018 | HCI | Interactive Point System Supporting Point Classification and Spatial Visualization. | Boyang Liu, Soh Masuko, Jiro Tanaka |
| 2018 | IUI | Gesture-based Mobile Communication System Providing Side-by-side Shopping Feeling. | Minghao Cai, Soh Masuko, Jiro Tanaka |
| 2018 | IUI | Interactive Online Shopping with Personalized Robot Agent. | Xuan Wang, Chunmeng Lu, Soh Masuko, Jiro Tanaka |
| 2017 | EGVE | Selecting Moving Targets in AR using Head Orientation. | Keigo Matsumoto, Masahumi Muta, Kelvin Cheng, Soh Masuko |
| 2015 | IUI | WallSHOP: Multiuser Interaction with Public Digital Signage using Mobile Devices for Personalized Shopping. | Soh Masuko, Masafumi Muta, Keiji Shinzato, Adiyan Mujibiya |
| 2014 | ICPRAM | Image Decolorization by Maximally Preserving Color Contrast. | Alex Yong Sang Chia, Keita Yaegashi, Soh Masuko |
| 2014 | ICPRAM | Preserving Maximum Color Contrast in Generation of Gray Images. | Alex Yong Sang Chia, Keita Yaegashi, Soh Masuko |
| 2013 | CHI | AteGau: projector-based online fashion coordination system. | Yasuyuki Hayashi, Soh Masuko |
| 2013 | CHI | Energy management system for electric vehicle based on user behavior induction. | Shigaku Iwabuchi, Soh Masuko, Junichi Hoshino |
| 2013 | CHI | HITOKE: a study of queue visualization of internet purchase information. | Soh Masuko, Hiroshi Abe |
| 2013 | CHI | KiTeMiROOM: a fashion-coordination system for mobile devices. | Soh Masuko, Yasuyuki Hayashi |
| 2013 | NAACL | KooSHO: Japanese Text Input Environment based on Aerial Hand Writing. | Masato Hagiwara, Soh Masuko |