| 2025 | EGPGV | Multi-Density Woodcock Tracking: Efficient & High-Quality Rendering for Multi-Channel Volumes. | Alper Sahistan, Stefan Zellmann, Nate Morrical, Valerio Pascucci, Ingo Wald |
| 2025 | EGPGV | GPU Volume Rendering with Hierarchical Compression Using VDB. | Stefan Zellmann, Milan Jaros, Jefferson Amstutz, Ingo Wald |
| 2022 | EGPGV | Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data. | Stefan Zellmann, Ingo Wald, Alper Sahistan, Matthias Hellmann, Will Usher |
| 2021 | EGPGV | Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry. | Ingo Wald, Stefan Zellmann, Nate Morrical |
| 2020 | EGPGV | High-Quality Rendering of Glyphs Using Hardware-Accelerated Ray Tracing. | Stefan Zellmann, Martin Aumller, Nathan Marshak, Ingo Wald |
| 2020 | EGPGV | Finding Efficient Spatial Distributions for Massively Instanced 3-d Models. | Stefan Zellmann, Nathan Morrical, Ingo Wald, Valerio Pascucci |
| 2018 | EGPGV | Rapid k-d Tree Construction for Sparse Volume Data. | Stefan Zellmann, Jrgen P. Schulze, Ulrich Lang |
| 2017 | VDA | Ray Traced Volume Clipping Using Multi-Hit BVH Traversal. | Stefan Zellmann, Mauritius Hoevels, Ulrich Lang |
| 2015 | VDA | Advanced texture filtering: a versatile framework for reconstructing multi-dimensional image data on heterogeneous architectures. | Stefan Zellmann, Yvonne Percan, Ulrich Lang |