| 2017 | ICIDS | Open World Story Generation for Increased Expressive Range. | David Thue, Stephan Schiffel, Tryggvi r Gumundsson, Guni Fannar Kristjnsson, Kri Eirksson, Magns Vilhelm Bjrnsson |
| 2016 | ICIDS | Delayed Roles with Authorable Continuity in Plan-Based Interactive Storytelling. | David Thue, Stephan Schiffel, Ragnar Adolf rnason, Ingibergur Sindri Stefnisson, Birgir Steinarsson |
| 2016 | IJCAI | Grounding GDL Game Descriptions. | Stephan Schiffel |
| 2016 | IVA | Virtual General Game Playing Agent. | Hafds Erla Helgadttir, Svanhvt Jnsdttir, Andri Mr Sigurdsson, Stephan Schiffel, Hannes Hgni Vilhjlmsson |
| 2015 | IJCAI | The GRL System: Learning Board Game Rules with Piece-Move Interactions. | Peter Gregory, Henrique Coli Schumann, Yngvi Bjrnsson, Stephan Schiffel |
| 2015 | IJCAI | Creating Action Heuristics for General Game Playing Agents. | Michal Trutman, Stephan Schiffel |
| 2012 | ICAART | Distance Features for General Game Playing Agents. | Daniel Michulke, Stephan Schiffel |
| 2012 | ICAART | Admissible Distance Heuristics for General Games. | Daniel Michulke, Stephan Schiffel |
| 2011 | AAAI | Reasoning About General Games Described in GDL-II. | Stephan Schiffel, Michael Thielscher |
| 2010 | AAAI | Symmetry Detection in General Game Playing. | Stephan Schiffel |
| 2009 | ICAART | Specifying Multiagent Environments Systems in the Game Description Language. | Stephan Schiffel, Michael Thielscher |
| 2009 | ICAART | A Multiagent Semantics for the Game Description Language. | Stephan Schiffel, Michael Thielscher |
| 2009 | IJCAI | Automated Theorem Proving for General Game Playing. | Stephan Schiffel, Michael Thielscher |
| 2007 | AAAI | Fluxplayer: A Successful General Game Player. | Stephan Schiffel, Michael Thielscher |
| 2006 | AAAI | Reconciling Situation Calculus and Fluent Calculus. | Stephan Schiffel, Michael Thielscher |