| 2019 | IUI | HuManIC: human machine interpretive control. | Phillip Odom, Raymond Hebard, Stephen Lee-Urban |
| 2013 | AAAI | Story Generation with Crowdsourced Plot Graphs. | Boyang Li, Stephen Lee-Urban, George Johnston, Mark O. Riedl |
| 2013 | FDG | Crowdsourcing interactive fiction games. | Boyang Li, Stephen Lee-Urban, Mark O. Riedl |
| 2012 | FDG | Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach. | Alexander Zook, Stephen Lee-Urban, Michael R. Drinkwater, Mark O. Riedl |
| 2012 | FDG | Automated scenario generation: toward tailored and optimized military training in virtual environments. | Alexander Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, Keith W. Brawner |
| 2012 | HCOMP | Learning Sociocultural Knowledge via Crowdsourced Examples. | Boyang Li, Darren Scott Appling, Stephen Lee-Urban, Mark O. Riedl |
| 2010 | ICCBR | Imitating Inscrutable Enemies: Learning from Stochastic Policy Observation, Retrieval and Reuse. | Kellen Gillespie, Justin Karneeb, Stephen Lee-Urban, Hctor Muoz-Avila |
| 2009 | ICCBR | Adaptation versus Retrieval Trade-Off Revisited: An Analysis of Boundary Conditions. | Stephen Lee-Urban, Hctor Muoz-Avila |
| 2007 | AAAI | RETALIATE: Learning Winning Policies in First-Person Shooter Games. | Megan Smith, Stephen Lee-Urban, Hector Muoz-Avila |
| 2007 | FlAIRS | Adaptation of Hierarchical Task Network Plans. | Ian Warfield, Chad Hogg, Stephen Lee-Urban, Hector Muoz-Avila |