| 2014 | ETRA | An investigation into determining head pose for gaze estimation on unmodified mobile devices. | Stephen Ackland, Howell O. Istance, Simon Coupland, Stephen Vickers |
| 2013 | CHI | Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation. | Stephen Vickers, Howell O. Istance, Michael J. Heron |
| 2012 | ETRA | Gaze gestures or dwell-based interaction? | Aulikki Hyrskykari, Howell O. Istance, Stephen Vickers |
| 2012 | ETRA | The validity of using non-representative users in gaze communication research. | Howell O. Istance, Stephen Vickers, Aulikki Hyrskykari |
| 2010 | ETRA | Designing gaze gestures for gaming: an investigation of performance. | Howell O. Istance, Aulikki Hyrskykari, Lauri Immonen, Santtu Mansikkamaa, Stephen Vickers |
| 2009 | CHI | Gaze-based interaction with massively multiplayer on-line games. | Howell O. Istance, Stephen Vickers, Aulikki Hyrskykari |
| 2009 | Interact | For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze. | Howell O. Istance, Aulikki Hyrskykari, Stephen Vickers, Thiago Chaves |
| 2008 | ETRA | Snap clutch, a moded approach to solving the Midas touch problem. | Howell O. Istance, Richard Bates, Aulikki Hyrskykari, Stephen Vickers |