| 2025 | CHI | "It's Something to Polish Your Own Thoughts, Rather than Create Thoughts for You": Understanding Participants' Use of Chatbots and LLMs During Online Research Participation. | Steven Schirra, Sasha G. Volkov, Frank Bentley |
| 2023 | CHI | Prototypes, Platforms and Protocols: Identifying Common Issues with Remote, Unmoderated Studies and their Impact on Research Participants. | Steven Schirra, Sasha G. Volkov, Shraddhaa Narasimha, Frank Bentley |
| 2022 | CHI | Understanding User Mental Models Through App Sketches from Memory. | Steven Schirra, Shraddhaa Narasimha, Sasha Volkov, Justin Owens |
| 2020 | CHI | Be Part Of It: Spectator Experience in Gaming and Esports. | Simone Kriglstein, Gnter Wallner, Sven Charleer, Kathrin Gerling, Pejman Mirza-Babaei, Steven Schirra, Manfred Tscheligi |
| 2018 | CHI | "I know what the companies are wanting more of": Professional Participants in Online Usability Studies. | Steven Schirra, Chris Allison |
| 2015 | CHI | "It's kind of like an extra screen for my phone": Understanding Everyday Uses of Consumer Smart Watches. | Steven Schirra, Frank R. Bentley |
| 2014 | CHI | Together alone: motivations for live-tweeting a television series. | Steven Schirra, Huan Sun, Frank Bentley |
| 2013 | CHI | Movers and shakers: designing meaningful conflict in a tablet-based serious game. | Konstantin Mitgutsch, Steven Schirra, Sara Verrilli |
| 2013 | FDG | MovMote: A game for studying interpretation. | Jason Begy, Steven Schirra |
| 2013 | FDG | A Slower Speed of Light: Developing intuition about special relativity with games. | Gerd Kortemeyer, Philip Tan, Steven Schirra |
| 2013 | FDG | Movers and Shakers: Conversation and conflict in a serious game for tablets. | Konstantin Mitgutsch, Steven Schirra, Sara Verrilli, Richard Eberhardt |