| 2022 | CHI | Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors. | Taejun Kim, Auejin Ham, Sunggeun Ahn, Geehyuk Lee |
| 2022 | CHI | Effect of Contact Points Feedback on Two-Thumb Touch Typing in Virtual Reality. | Jeongmin Son, Sunggeun Ahn, Sunbum Kim, Geehyuk Lee |
| 2021 | CHI | StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR. | Sunggeun Ahn, Stephanie Santosa, Mark Parent, Daniel Wigdor, Tovi Grossman, Marcello Giordano |
| 2020 | CHI | Verge-it: Gaze Interaction for a Binocular Head-Worn Display using Modulated Disparity Vergence Eye Movement. | Sunggeun Ahn, Jeongmin Son, Sangyoon Lee, Geehyuk Lee |
| 2019 | CHI | Improving Two-Thumb Touchpad Typing in Virtual Reality. | Jeongmin Son, Sunggeun Ahn, Sunbum Kim, Geehyuk Lee |
| 2019 | UIST | Gaze-Assisted Typing for Smart Glasses. | Sunggeun Ahn, Geehyuk Lee |
| 2015 | CHI | Transture: Continuing a Touch Gesture on a Small Screen into the Air. | Jaehyun Han, Sunggeun Ahn, Geehyuk Lee |
| 2014 | UIST | Push-push: a two-point touchscreen operation utilizing the pressed state and the hover state. | Jaehyun Han, Sunggeun Ahn, Geehyuk Lee |