Suoju He
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
8
Venues
2
Active years
2008–2010
Best venue rank
National
Where they publish
Papers
8 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2010 | ICNC | Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man. | Ya'nan Hao, Suoju He, Junping Wang, Xiao Liu, Jiajian Yang, Wan Huang |
| 2010 | ICNC | Creating appropriate challenge level game opponent by the use of dynamic difficulty adjustment. | Lingdao Sha, Suoju He, Junping Wang, Jiajian Yang, Yuan Gao, Yidan Zhang, Xinrui Yu |
| 2010 | ICNC | Automatic game AI design by the use of UCT for Dead-End. | Zhiyuan Shi, Yamin Wang, Suoju He, Junping Wang, Jie Dong, Yuanwei Liu, Teng Jiang |
| 2010 | ICNC | Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End. | Yidan Zhang, Suoju He, Junping Wang, Yuan Gao, Jiajian Yang, Xinrui Yu, Lindao Sha |
| 2009 | GECCO | To create neuro-controlled game opponent from UCT-created data. | Fan Xie, Suoju He, Xiao Liu, Xingguo Li, Junping Du, Jiajian Yang, Yiwen Fu, Yang Chen, Junping Wang, Zhiqing Liu, Qiliang Zhu |
| 2009 | ICNC | To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for the Game of Pac-Man. | Xiao Liu, Yao Li, Suoju He, Yiwen Fu, Jiajian Yang, Donglin Ji, Yang Chen |
| 2009 | ICNC | To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for Tree Search. | Jiajian Yang, Yuan Gao, Suoju He, Xiao Liu, Yiwen Fu, Yang Chen, Donglin Ji |
| 2008 | ICNC | Strategy-Based Player Modeling during Interactive Entertainment Sessions by Using Bayesian Classification. | Suoju He, Junping Du, Hongtao Chen, Jin Meng, Qiliang Zhu |