| 2026 | CHI | Queering Character Creation: Player Perspectives on Choosing Characters' Gender and Sexual Orientation in Role-Playing Games. | Gunnar Hni Bjrnsson, Martin Johannes Dechant, Susanne Poeller |
| 2026 | FDG | Angry Men, Pretty Women: Gendered Emotional Design in MOBA and Hero-Shooter Games. | Federica Giusti, Mehmet Sevinli, Judith F. Masthoff, Susanne Poeller |
| 2026 | FDG | 'What's the point?': How Players Use And Perceive Commendation Systems in Online Multiplayer Games. | Nicolas Ioannou, Julian Frommel, Mehmet Sevinli, Susanne Poeller |
| 2026 | FDG | De-Normalizing Toxic Behaviour in Competitive Online Games: Players' Perceptions of Communication, Unsolicited Advice, and Bystander Intervention in League of Legends. | Eugene Y. Kukshinov, Susanne Poeller |
| 2026 | FDG | The Two Faces of Power Remastered: Facets of Explicit Power Motivation in Baldur's Gate 3. | Julia Schaetzle, Nicola Baumann, Susanne Poeller |
| 2026 | FDG | Toxic Behavior in League of Legends Through the Lens of Psychological Reactance Theory: The Role of Communication Styles. | Mehmet Can Sevinli, Nicolas Ioannou, Susanne Poeller |
| 2024 | CHI | Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games. | Karla Waldenmeier, Susanne Poeller, Martin Johannes Dechant, Nicola Baumann, Regan L. Mandryk |
| 2024 | FDG | Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations. | Susanne Poeller, Nicola Baumann, Regan L. Mandryk |
| 2024 | FDG | Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal? | Susanne Poeller, Martin Johannes Dechant, Regan L. Mandryk |
| 2023 | FDG | Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being. | Susanne Poeller, Martin Dechant, Regan L. Mandryk |
| 2023 | FDG | Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers. | Susanne Poeller, Alexandra Steen, Nicola Baumann, Regan L. Mandryk |
| 2021 | CHI | Prepare for Trouble and Make It Double: The Power Motive Predicts Pokmon Choices Based on Apparent Strength. | Susanne Poeller, Karla Waldenmeier, Nicola Baumann, Regan L. Mandryk |
| 2020 | CHI | In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs. | Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk |
| 2020 | CHI | Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends. | Susanne Poeller, Nicola Baumann, Regan L. Mandryk |
| 2018 | CHI | Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games. | Susanne Poeller, Max Valentin Birk, Nicola Baumann, Regan L. Mandryk |
| 2016 | CHI | The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games. | Max Valentin Birk, Benjamin Buttlar, Jason T. Bowey, Susanne Poeller, Shelby C. Thomson, Nicola Baumann, Regan L. Mandryk |