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Taichi Watanabe

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

11

Venues

4

Active years

2003–2024

Best venue rank

A*

Where they publish

Papers

11 indexed papers, newest first.

YearVenueTitleAuthors
2024IJCNNTopological Clustering for Spatial Perception Using Fuzzy Reliability-Based Growing Region Method.Masaya Shoji, Taichi Watanabe, Keisuke Nagashima, Ryohei Michikawa, Naoyuki Kubota
2021SIGGRAPHLight-field Projection for Tangible Projection Mapping.Taichi Watanabe, Naoki Hashimoto
2016CWMesh Simplification Using Hybrid Saliency.Guangming An, Taichi Watanabe, Masanori Kakimoto
2015SIGGRAPHGame jam based iterative curriculum for game production in Japan.Koji Mikami, Yosuke Nakamura, Akinori Ito, Motonobu Kawashima, Taichi Watanabe, Yoshihiro Kishimoto, Kunio Kondo
2013SIGGRAPHVisual simulation of glazed frost.Tomokazu Ishikawa, Yoshinori Dobashi, Yonghao Yue, Masanori Kakimoto, Taichi Watanabe, Kunio Kondo, Kei Iwasaki, Tomoyuki Nishita
2013SIGGRAPHReproduction of the behavior of the wet cloths taking the atmospheric pressure into account.Wataru Yamada, Taichi Watanabe, Masanori Kakimoto, Koji Mikami, Ryota Takeuchi
2011SiggraphAVisual simulation of aurora movement.Takafumi Kojima, Ryota Takeuchi, Soji Yamakawa, Taichi Watanabe, Koji Mikami
2011SiggraphAShape oriented line drawing in real-time 3DCG.Takashi Matsuo, Koji Mikami, Taichi Watanabe, Kunio Kondo
2009SIGGRAPHConstruction trial of a practical education curriculum for game development by industry/university collaboration.Koji Mikami, Taichi Watanabe, Katsunori Yamaji, Kenji Ozawa, Akinori Ito, Motonobu Kawashima, Ryota Takeuchi, Kunio Kondo, Mitsuru Kaneko
2006SIGGRAPHProposal on learning program with observation supported by simulation contents.Rina Takahashi, Naoki Wakabayashi, Kaori Aoki, Taichi Watanabe
2003SIGGRAPHContents production techniques using Web3D.Rina Takahashi, Naoki Wakabayashi, Kaori Aoki, Taichi Watanabe