| 2025 | CGI | Reproducing the Appearance of Metallic Materials by Capturing Long-Range Dependencies Using Image-to-Image Translation Network with Vision Transformer. | Kaito Kojima, Taishi Iriyama, Takashi Komuro |
| 2025 | ISMAR | Design and Implementation of an Augmented Reality Tangible Game Utilizing Everyday Objects as In-Game Items. | Haruka Urushizaka, Taishi Iriyama, Takashi Komuro |
| 2025 | UIST | Distant Mid-Air Interaction via Accurate Gaze and Hand Posture Estimation with an Ultrafast Pan-Tilt Camera. | Yuta Abe, Taishi Iriyama, Takashi Komuro, Kohei Shimasaki, Idaku Ishii |
| 2025 | UIST | Deformation-based Visual Feedback for Grasping Manipulation of 3DUI Components. | Yota Kasai, Taishi Iriyama, Takashi Komuro |
| 2024 | CHI | A Mid-air Multi-touch Interface using an Ultrafast Pan-tilt Camera. | Yuta Abe, Taishi Iriyama, Takashi Komuro, Kohei Shimasaki, Idaku Ishii |
| 2024 | EGVE | An Asymmetric Multiplayer Augmented Reality Game with Spatial Sharing of a Physical Environment. | Yuki Sawanobori, Taishi Iriyama, Takashi Komuro |
| 2024 | ISMAR | A Finger-Mounted Device for Shape and Tactile Perception in AR Mockups. | Soma Masuda, Taishi Iriyama, Takashi Komuro, Kenji Nakamura, Masato Takahashi |
| 2022 | EGVE | AR FPS Game using Static and Dynamic Physical Obstacles. | Yuki Sawanobori, Taishi Iriyama, Takashi Komuro |
| 2022 | ISMAR | Lightweight Wearable AR System using Head-mounted Projector for Work Support. | Haruki Yuda, Masamichi Iimori, Taishi Iriyama, Takashi Komuro |