| 2026 | CHI | BadminSense: Enabling Fine-Grained Badminton Strokes Evaluation on Single Smartwatch. | Taizhou Chen, Kai Chen, Xingyu Liu, Pingchuan Ke, Zhida Sun |
| 2026 | CHI | AnkleType: A Hands- and Eyes-free Foot-based Text Entry Technique in Virtual Reality. | Xiyun Luo, Weirong Luo, Kening Zhu, Taizhou Chen |
| 2025 | CHI | AirThumb: Supporting Mid-air Thumb Gestures with Built-in Sensors on Commodity Smartphones. | Tianrui Hu, Taizhou Chen, Kening Zhu |
| 2025 | CHI | Augmenting Tablet Typing Experience by Integrating Key-Press Finger Contact Types as Input. | Yantao Liu, Dongmin Xiao, Taizhou Chen, Kening Zhu |
| 2020 | CHI | Facilitating Physical-Computer System Design through Data-Driven Natural-Language Interaction. | Taizhou Chen |
| 2020 | CHI | CodeRhythm: A Tangible Programming Toolkit for Visually Impaired Students. | Zhiyi Rong, Ngo Fung Chan, Taizhou Chen, Kening Zhu |
| 2020 | HCI | FingerTalkie: Designing a Low-Cost Finger-Worn Device for Interactive Audio Labeling of Tactile Diagrams. | Arshad Nasser, Taizhou Chen, Can Liu, Kening Zhu, P. V. M. Rao |
| 2020 | HCI | Toward Inclusive Learning: Designing and Evaluating Tangible Programming Blocks for Visually Impaired Students. | Zhiyi Rong, Ngo Fung Chan, Taizhou Chen, Kening Zhu |
| 2019 | CHI | HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts. | Kening Zhu, Taizhou Chen, Feng Han, Yi-Shiun Wu |
| 2019 | Interact | DupRobo: Interactive Robotic Autocompletion of Physical Block-Based Repetitive Structure. | Taizhou Chen, Yi-Shiun Wu, Kening Zhu |
| 2018 | VRST | Investigating different modalities of directional cues for multi-task visual-searching scenario in virtual reality. | Taizhou Chen, Yi-Shiun Wu, Kening Zhu |
| 2017 | SiggraphA | DupRobo: an interactive robotic platform for phyiscal block-based autocompletion. | Taizhou Chen, Yi-Shiun Wu, Feng Han, Baochuan Yue, Kening Zhu |