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Takahiro Harada

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

23

Venues

3

Active years

2006–2025

Best venue rank

A*

Where they publish

Papers

23 indexed papers, newest first.

YearVenueTitleAuthors
2025SiggraphAFast First-Hit Determination for Large and Composite Sparse Volumetric Data Structures with Mesh Shaders.Mehmet Oguz Derin, Takahiro Harada
2024SiggraphAGradient Traversal: Accelerating Real-Time Rendering of Unstructured Volumetric Data.Mehmet Oguz Derin, Takahiro Harada
2024SiggraphAHierarchical Light Sampling with Accurate Spherical Gaussian Lighting.Yusuke Tokuyoshi, Sho Ikeda, Paritosh Kulkarni, Takahiro Harada
2023PGLocal Positional Encoding for Multi-Layer Perceptrons.Shin Fujieda, Atsushi Yoshimura, Takahiro Harada
2023SiggraphAReal-time Rendering of Glossy Reflections using Ray Tracing and Two-level Radiance Caching.Kenta Eto, Sylvain Meunier, Takahiro Harada, Guillaume Boiss
2022SIGGRAPHCompression and Interactive Visualization of Terabyte Scale Volumetric RGBA Data with Voxel-scale Details.Mehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba
2022SiggraphACombining GPU Tracing Methods within a Single Ray Query.Pieterjan Bartels, Takahiro Harada
2022SiggraphAProgressive Material Caching.Shin Fujieda, Takahiro Harada
2022SiggraphAFused BVH to Ray Trace Level of Detail Meshes.Paritosh Kulkarni, Sho Ikeda, Takahiro Harada
2021SiggraphASparse Volume Rendering using Hardware Ray Tracing and Block Walking.Mehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba
2018SIGGRAPHBidirectional path tracing using backward stochastic light culling.Yusuke Tokuyoshi, Takahiro Harada
2016SIGGRAPHThe quest for the ray tracing API.Alexander Keller, Ingo Wald, Takahiro Harada, Dmitry Kozlov, Ralf Karrenberg, Luke Peterson, Tobias Hector
2012SiggraphAA 2.5D culling for Forward+.Takahiro Harada
2011SiggraphAHeterogeneous particle-based simulation.Takahiro Harada
2011SiggraphAA parallel constraint solver for a rigid body simulation.Takahiro Harada
2011SiggraphAHK-2207.Abe Wiley, Jay McKee, Jason C. Yang, Dan Roeger, Takahiro Harada, Justin Hensley, Saif Ali
2010SiggraphARecent advances in real-time collision and proximity computations for games and simulations.Takahiro Harada, Young J. Kim, Sung-Eui Yoon
2008SIGGRAPHMassive particles: particle-based simulations on multiple GPUs.Takahiro Harada, Issei Masaie, Seiichi Koshizuka, Yoichiro Kawaguchi
2007SIGGRAPHPhysics on GPUs.Takahiro Harada
2007SIGGRAPHReal-time particle-based simulation on GPUs.Takahiro Harada, Masayuki Tanaka, Seiichi Koshizuka, Yoichiro Kawaguchi
2007SIGGRAPHElastic objects for computer graphic field using MPS method.Masahiro Kondo, Masayuki Tanaka, Takahiro Harada, Seiichi Koshizuka
2007SIGGRAPHReal-time rendering of dynamic clouds.Yuki Shimada, Mikio Shinya, Michio Shiraishi, Takahiro Harada
2006SIGGRAPHReal-time cloth simulation interacting with deforming high-resolution models.Takahiro Harada, Seiichi Koshizuka