| 2025 | SiggraphA | Fast First-Hit Determination for Large and Composite Sparse Volumetric Data Structures with Mesh Shaders. | Mehmet Oguz Derin, Takahiro Harada |
| 2024 | SiggraphA | Gradient Traversal: Accelerating Real-Time Rendering of Unstructured Volumetric Data. | Mehmet Oguz Derin, Takahiro Harada |
| 2024 | SiggraphA | Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting. | Yusuke Tokuyoshi, Sho Ikeda, Paritosh Kulkarni, Takahiro Harada |
| 2023 | PG | Local Positional Encoding for Multi-Layer Perceptrons. | Shin Fujieda, Atsushi Yoshimura, Takahiro Harada |
| 2023 | SiggraphA | Real-time Rendering of Glossy Reflections using Ray Tracing and Two-level Radiance Caching. | Kenta Eto, Sylvain Meunier, Takahiro Harada, Guillaume Boiss |
| 2022 | SIGGRAPH | Compression and Interactive Visualization of Terabyte Scale Volumetric RGBA Data with Voxel-scale Details. | Mehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba |
| 2022 | SiggraphA | Combining GPU Tracing Methods within a Single Ray Query. | Pieterjan Bartels, Takahiro Harada |
| 2022 | SiggraphA | Progressive Material Caching. | Shin Fujieda, Takahiro Harada |
| 2022 | SiggraphA | Fused BVH to Ray Trace Level of Detail Meshes. | Paritosh Kulkarni, Sho Ikeda, Takahiro Harada |
| 2021 | SiggraphA | Sparse Volume Rendering using Hardware Ray Tracing and Block Walking. | Mehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba |
| 2018 | SIGGRAPH | Bidirectional path tracing using backward stochastic light culling. | Yusuke Tokuyoshi, Takahiro Harada |
| 2016 | SIGGRAPH | The quest for the ray tracing API. | Alexander Keller, Ingo Wald, Takahiro Harada, Dmitry Kozlov, Ralf Karrenberg, Luke Peterson, Tobias Hector |
| 2012 | SiggraphA | A 2.5D culling for Forward+. | Takahiro Harada |
| 2011 | SiggraphA | Heterogeneous particle-based simulation. | Takahiro Harada |
| 2011 | SiggraphA | A parallel constraint solver for a rigid body simulation. | Takahiro Harada |
| 2011 | SiggraphA | HK-2207. | Abe Wiley, Jay McKee, Jason C. Yang, Dan Roeger, Takahiro Harada, Justin Hensley, Saif Ali |
| 2010 | SiggraphA | Recent advances in real-time collision and proximity computations for games and simulations. | Takahiro Harada, Young J. Kim, Sung-Eui Yoon |
| 2008 | SIGGRAPH | Massive particles: particle-based simulations on multiple GPUs. | Takahiro Harada, Issei Masaie, Seiichi Koshizuka, Yoichiro Kawaguchi |
| 2007 | SIGGRAPH | Physics on GPUs. | Takahiro Harada |
| 2007 | SIGGRAPH | Real-time particle-based simulation on GPUs. | Takahiro Harada, Masayuki Tanaka, Seiichi Koshizuka, Yoichiro Kawaguchi |
| 2007 | SIGGRAPH | Elastic objects for computer graphic field using MPS method. | Masahiro Kondo, Masayuki Tanaka, Takahiro Harada, Seiichi Koshizuka |
| 2007 | SIGGRAPH | Real-time rendering of dynamic clouds. | Yuki Shimada, Mikio Shinya, Michio Shiraishi, Takahiro Harada |
| 2006 | SIGGRAPH | Real-time cloth simulation interacting with deforming high-resolution models. | Takahiro Harada, Seiichi Koshizuka |