| 2024 | HCI | Proposal of a Fetal Movement Sharing System Using a Pressure Sensor Array. | Takayuki Kosaka |
| 2023 | HCI | Development and Discussion of an Authentic Game to Develop Cleaning Skills. | Takayuki Kosaka, Mari Kosaka |
| 2018 | HCI | Reducing Fear or Anxiety by Simulating Breathing Movements as Physical Contact with an Unrelated Person. | Shunsuke Yanaka, Motofumi Hattori, Takayuki Kosaka |
| 2017 | HCI | Breath Chair: Reduce Fear and Anxiety by Simulating Breathing Movements. | Shunsuke Yanaka, Takayuki Kosaka |
| 2014 | HCI | Food Practice Shooter: A Serious Game with a Real-World Interface for Nutrition and Dietary Education. | Yuichi Bannai, Takayuki Kosaka, Naomi Aiba |
| 2014 | HCI | Safe Walker-Shoes That Alert the Wearer to a Danger. | Motoki Ishida, Hisashi Sato, Takayuki Kosaka |
| 2013 | SIGGRAPH | ZZZoo pillows: sense of sleeping alongside somebody. | Shunsuke Yanaka, Takayuki Kosaka, Motofumi Hattori |
| 2011 | SIGGRAPH | "Mommy Tummy" a pregnancy experience system simulating fetal movement. | Takayuki Kosaka, Hajime Misumi, Takuya Iwamoto, Robert Songer, Junichi Akita |
| 2011 | SIGGRAPH | GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems. | Hajime Misumi, Wataru Fujimura, Takayuki Kosaka, Motofumi Hattori, Akihiko Shirai |
| 2009 | SIGGRAPH | Back to the mouth. | Takuya Iwamoto, Yusuke Sasayama, Mitsuo Motoki, Takayuki Kosaka |
| 2009 | SIGGRAPH | WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers. | Akihiko Shirai, Simon Richir, Takuya Iwamoto, Takayuki Kosaka, Hidetaka Kimura |