| 2025 | FDG | Accessibility and Inclusion in the Game Industry: A position paper. | Thomas Westin, Jenny Brusk, Adam Palmquist |
| 2024 | ANT | An extended reality platform for inclusion of adults on the autism spectrum: a position paper. | Thomas Westin, Rahim Rahmani, Mirjam Palosaari Eladhari, Mario Romero |
| 2024 | EUSPN | Future Healthcare in Generative AI with Real Metaverse. | Rahim Rahmani, Thomas Westin, Kim J. L. Nevelsteen |
| 2024 | ICCHP | Assistive Augmented Reality for Adults on the Autism Spectrum with Intellectual Disability. | Thomas Westin, Mario Romero, Mirjam Palosaari Eladhari, Hampus Bejn, Rahim Rahmani |
| 2022 | HCI | A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities. | Lida Huang, Chaomei Xu, Thomas Westin, Jrme Dupire, Florian Le Livre, Xueting Shi |
| 2022 | HSI | Interactive Painting Volumetric Cloud Scenes with Simple Sketches Based on Deep Learning. | Lida Huang, Mirjam Palosaari Eladhari, Sindri Magnsson, Thomas Westin, Nanxu Su |
| 2020 | ICCHP | A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People. | Lida Huang, Thomas Westin |
| 2019 | ArtsIT | Towards Sustainable Inclusive Game Design Processes. | Thomas Westin, Henrik Engstrm, Jenny Brusk |
| 2018 | ICCHP | Game Accessibility Guidelines and WCAG 2.0 - A Gap Analysis. | Thomas Westin, JaEun Jemma Ku, Jrme Dupire, Ian Hamilton |
| 2017 | ArtsIT | Design of a Game Community Based Support System for Cognitive Game Accessibility. | Sammy Yildiz, Anton Carlsson, Henrik Jrnbrand, Tomas Sandberg, Thomas Westin |
| 2016 | ICCHP | Design of a Curriculum Framework for Raising Awareness of Game Accessibility. | Thomas Westin, Jrme Dupire |
| 2011 | HCI | Advances in Game Accessibility from 2005 to 2010. | Thomas Westin, Kevin Bierre, Dimitris Grammenos, Michelle Hinn |