| 2026 | HCI | Assessing Empathy in Digital Games: Adaptation and Validation of a Scale to Assess Empathy for Fictional Characters in Digital Games. | Tnia Ribeiro, Ana Isabel Veloso, Peter Brinson |
| 2025 | HCI | Evaluating Older Adults' User eXperience in Games to Impact Digital Competences: The Case of miOne Islands. | Francisco Regalado, Tnia Ribeiro, Gabriela Costa, Ana Isabel Veloso |
| 2025 | HCI | Crafting Empathetic Characters: A Dual Approach to Enhancing Emotional Depth in Character Design. | Tnia Ribeiro, Ana Isabel Veloso, Peter Brinson |
| 2024 | HCI | Navigating Paris Digitally: An Exploratory Research of 360º Immersive Videos with Portuguese Participants. | Francisco Regalado, Cludia Pedro Ortet, Tnia Ribeiro, Ana Isabel Veloso |
| 2024 | HCI | Empathic Characters for Digital Games: A Prototype Proposal. | Tnia Ribeiro, Ana Isabel Veloso, Peter Brinson |
| 2024 | HCI | Exploring the Variables of Empathy in Gamers: A Comprehensive Survey. | Tnia Ribeiro, Ana Isabel Veloso, Peter Brinson |
| 2023 | HCI | Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences. | Tnia Ribeiro, Rebeca Mendes, Ana Isabel Veloso |
| 2023 | HCI | Be a Gamer: A Psycho-Social Characterization of the Player. | Tnia Ribeiro, Ana Isabel Veloso, Peter Brinson |
| 2022 | HCI | Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams. | Tnia Ribeiro, Gonalo Ribeiro, Ana Isabel Veloso |